|
||
|
|||||||
| LearnUO Team Irro\'s Team of LearnUO and their Documentation for RunUO |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Lurker
Join Date: Jul 2006
Age: 21
Posts: 2
|
Obviously there must be some type of protocol between the uo client and server for them to communicate. Surely the RUNUO team has this documented for there own reference. Do you have the most recent version available to the public or have any plans of releasing it?
I also would like to know which source files would need to be modified if I wanted to update this protocol. Thanks, Rob |
|
|
|
|
|
#3 (permalink) |
|
Forum Novice
|
There are several packet guides out there.
The best i think is: POLServer.com UO Packets Site - Home Not fully documented but most things are correct.
__________________
http://crankgaming.blogspot.com/ | http://schattenkind.net/ | http://www.iris2.de/ | http://freedsa.schattenkind.net/
|
|
|
|
|
|
#4 (permalink) |
|
Forum Expert
Join Date: Oct 2006
Age: 22
Posts: 268
|
In the RunUO Core (mainly PacketHandlers.cs and Packets.cs) and Scripts (various places) there is all the documentation you'll need, but you'll need to somewhat know C# to understand it. The POL Packet Guide also has good infos as well.
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|