|
||
|
|||||||
| Modification Suggestions This is where you can suggest a modifcation to RunUO! |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#2 (permalink) |
|
Join Date: Oct 2002
Age: 23
Posts: 4,689
|
There really is no need to have the ecryption... it would require a complete recode of the packet system in the core. Sure you can request it, but I dunno how many people will go to the trouble to do this. It seems more logical to use what is already there and use razor/uog to connect to a server.
Also the encryption doesn't supply any protection... it has a standard key which is not protected in the client. Plus everytime the key is changed, the packet code would have to be updated (or be so bogged down with versatility that it would work with any custom key). It doesn't seem logical in any respect. Also, if you support a myriad of clients, you would have to have multi-key support, which would make your server run alot slower. Not very many people like to be forced to update when they are on a 56K or AOL. |
|
|
|
|
|
#3 (permalink) |
|
Forum Expert
Join Date: Sep 2002
Age: 23
Posts: 1,472
|
It would not require a complete rewrite of the packet system, it would however require a wrapper onto the packets that filters what goes in and comes out.
It also would not necessarily be that slow, you just need a dictionary with the client versions and keypairs. |
|
|
|
|
|
#4 (permalink) |
|
UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
|
Or you could just use UOGateway and remove the encryption....
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|