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| Modification Suggestions This is where you can suggest a modifcation to RunUO! |
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#1 (permalink) |
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Forum Expert
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I've reviewed the changes from 1.0 to 2.0 as it concerns my public releases, and have one major concern.
It seems with 2.0 there is no way, tricky or not, to update the area of a region. With 1.0, you could simply apply a new set of Rect2Ds to Region.Coords, but Region.Area in 2.0 is read-only. Now, I can update the Rect3Ds in the array, but if the entries I have exceed the given array length, there's nothing I can do. So I looked deeper. Since my major concern is how to update a house region, I looked in BaseHouse to see how the new changes are applied there. While this hasn't changed, BaseHouse.Region is also read-only. I've been left with the conclusion that the only way to update the region is to demolish a home and rebuild it, but even here I am sure there will be complications. So here is my appeal: Please make Region.Area writable. My TownHouses system is on the line =) ~Update I did find one way I can solve this problem, involving a modification to BaseHouse and possibly HouseRegion. I really do dislike modifying stock scripts, creates all sorts of possible installation problems for users.
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"Morality is a lonely path." - Me Last edited by kmwill23; 06-16-2006 at 04:12 AM. |
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#2 (permalink) |
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Forum Expert
Join Date: May 2005
Age: 18
Posts: 270
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yuo gonna update the townhouse system?
thats good if you are ^^BTW: i dont mind changing the stock scripts, i got a pretty clean install atm :P
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Burning Venganc |
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#4 (permalink) |
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Join Date: Jun 2003
Location: Third Rock from the sun ( Europe, Portugal )
Posts: 108
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Hum.. lets see if Im getting straight what you are saying.. we cannot add a new regions custom script ? we are limited to the total amount of regions existing in the server?
If so this should be changed to the way it was before, there is no reason for such a change imho. It only makes a difficult task of adding a region which added versatility, into a useless thing for most shards out there. I use custom regions ( not the script called customs regions in a box ) for a lot of things, quests, special dungeon areas, event areas, etc. The way you are saying it would seem to me that I would loose the ability to do so where we to move to 2.0 RC1 Is this what you are referring to Knives?
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