Go Back   RunUO - Ultima Online Emulation > RunUO > Modification Suggestions

Modification Suggestions This is where you can suggest a modifcation to RunUO!

Reply
 
Thread Tools Display Modes
Old 08-05-2006, 05:36 PM   #1 (permalink)
Forum Expert
 
Lokai's Avatar
 
Join Date: Aug 2003
Location: Bergen, NY (Rochester)
Age: 41
Posts: 1,422
Send a message via ICQ to Lokai Send a message via MSN to Lokai Send a message via Yahoo to Lokai
Default Elves and Humans?

Are these things active in the Core/Stock? Or on the short list?

Human Properties
  • +60 stones carrying weight
  • +2 health regeneration
  • +1 increased resources when mining or lumberjacking.
  • 20 base skill points in all skills that are below 20 points.

[edit]
Quests
[edit]
Analysis

[edit]
Human Properties
  • Increased maximum carrying weight: great for miners and lumberjacks
  • +2 health regeneration: not really noticeable but it does add up
  • +1 increased resources when mining or lumberjacking (11 logs instead of 10 in Trammel, 22 logs instead of 20 in Felluca, and randomly +1 ore while mining)
  • 20 base skill points in all skills that are below 20 points. That gives you a base of -5 mana cost for special moves as a human. For example only one weapon skill at 120 is needed for the -10 benefit (which is imho much better as a warrior then the +20 mana bonus). This also means you can cast level 1-2 magery without having any skill in magery, can copy books ( inscription) without much trouble, will be able to detect traps in dungeons, can cast the base 2 spellweaving spells, cast rat / rabbit form with ninjitsu, and much more.
Retrieved from "http://www.uostuff.com/index.php?title=Humans_%28Race%29"

Elf Properties
  • Night sight
  • +5% increased energy resist cap (up to 75)
  • Slightly increased chance of finding colored resources on a colored node
  • Slightly harder to detect with the "tracking" skill
  • Slightly increased chance to passively detect hidden enemies
  • Ability to use "elf only" equipment
  • +20 mana

[edit]
Quests
[edit]
Analysis

[edit]
Elf Properties
  • Night sight: nothing fancy here, as humans can cast lvl 1 magic now without magery, though it'll be a lower light quality, it's still enough to help you see things in dungeons.
  • +5% increased energy resist cap (up to 75)
  • Slightly increased chance of finding colored resources on a colored node: This will allow you to get 5-6 chops of colored wood from a tree instead of 3-4.
  • Slightly harder to detect with the "tracking" skill
  • Slightly increased chance to passively detect hidden enemies
  • +20 mana (this also means you will need more base mana, or higher meditation skill to successfully meditate)
  • Ability to use "elf only" equipment: wood armor and leaf armor is very nice.
  • Special moves have the normal mana cost, depending on the warrior's skills. Add up the skill points for Swords, Mace Fighting, Fencing, Archery, Parrying, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu. If the total lies between 200 and 299, subtract 5 from the Mana Cost. If the total is 300 or more, subtract 10 from the Mana Cost.
Lokai is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5