Code:
if( g.Alliance != null && g.Alliance.IsMember( g ) )
{
//g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
g.Alliance.AllianceChat( this, text );
SendToStaffMessage( this, "[Alliance]: {0}", this.Name, text );
m_AllianceMessageHue = hue;
}
change
Code:
SendToStaffMessage( this, "[Alliance]: {0}", this.Name, text );
to
Code:
SendToStaffMessage( this, "[Alliance]: {0} {1}", this.Name, text );
so you can actually SEE what the player sent, instead of for example '[Alliance]: TESTMOB'.