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Modification Suggestions This is where you can suggest a modifcation to RunUO!

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Old 05-14-2007, 07:37 PM   #1 (permalink)
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I don't know if this is the right place, but i have a few suggestions.

1. Line of sight, maybe putting a line of sight script in the script folder instead of the core. (people are afraid of the core, with the no support).

2. Line of sight fix, fix line of sight so that players mining can mine the cliffside they are directly standing next to. let me mention that admins can mine there because, apparently admins ignore line of sight.

3. Discordance fix, make it so that a discorded creature actually loses skills.

4. animallore fix, (ML) animal lore shows poisoning but not healing. (guess thats in the works already eh?)

5. ancient hammers fix, currently ancient hammers do not boost skill over the cap. example 120 smithing (base) hold +15 ancient smithy hammer and have 120 smithing still. (should be 135 smithing while holding hammer).

6. luck, maybe an easier way to modify the luck bonus's. (i still can't find where luck applies in the scripts)

7. pet commanding, on osi you can whisper and your pet will do whatever you command. currently on runuo they do not hear you, hence the fancy macro's players make are useless.

8. finally last one i swear, maybe make a flat out settings script. where you can set all the caps (fc fcr, lrc, lmc, etc...), and skill gain rates, all the commonly asked basic settings. and maybe some advanced settings for regions and maybe loot rate adjustments ( example lootrate +/- 10% where it raises or lowers loot globally)

I understand that it might be just a huge list but some of the newer people to runuo would appreciate it, (including me)

you guys rock! keep up the good work
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Old 05-14-2007, 10:09 PM   #2 (permalink)
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might want to try the svn's - some of those things have all ready been put into effect/fixed (like the hammers and such)

as for listing everything in 1 place - that would be a major change - there is a sticky in the script support section on where to find and do all of those

luck - depends on wherere it is being used - like para arti drop uses it different than loot & lootpack does - it is in many scripts using many different formulas

and some of the other stuff might still need fixing
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Old 05-14-2007, 11:48 PM   #3 (permalink)
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i just started using svn 182 and pets still have same problems. with my limited limp and repair abilities i would have no idea what to do with alot of this stuff unless i see something with a similiar technique.

actually with the current svn most of the things i mentioned here still arn't working.
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