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#1 (permalink) |
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Join Date: Jan 2004
Posts: 112
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I noticed that the worldsave file are much different then Sphere or UOX, where the files were just text based files - one each for the characters, and another for items.
Are there any tutorials that decipher RunUO's saving scheme? I was looking at some of the files, and they are in a .bin format. Thanks TomC |
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#2 (permalink) | |
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I R TEH POSTING!!1!eleven
Join Date: Jan 2004
Posts: 1,617
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You're better off manipulating the objects inside RunUO, since the format is dependent on what is used to serialize and deserialize them. Although RunUO does come stock with something for that, you can't be guaranteed that the shard in question uses it.
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abralka@doramail.com |
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#3 (permalink) |
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Account Terminated
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They are binary.
Unless you right a program to loop through the binary file using a reflection of RunUO as a dll then your out of luck trying to modify the file itself. 98% of everything you need to edit about a Mobile or Item can be done through the [props command. If you can't well it was not meant to be changed :-) This of course means if you make a change that makes the binary file incorrect then you wouldn't be able to open it in the editor anyways. |
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