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Old 03-27-2004, 09:31 AM   #1 (permalink)
 
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Talking About Deco and Lag !!!

Hello !!!

I have a question Again :P

I was creating a big area of bone, gravestone and things like that.
If i do that, my players ll have LAG ??
Im creating a really big area full of bones and that kind of stuff...
+ Monsters of course


Thanks !!!
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Old 03-27-2004, 12:17 PM   #2 (permalink)
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In theory the more items you have to load on screen the more lag you will cause. This is why many people freeze such items into the muls. The only way for you to know if you are lagging your players with it is to have them walk by it and ask them if they are extra laggy.
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Old 06-15-2005, 03:25 AM   #3 (permalink)
 
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Quote:
Originally Posted by stormwolff
In theory the more items you have to load on screen the more lag you will cause. This is why many people freeze such items into the muls. The only way for you to know if you are lagging your players with it is to have them walk by it and ask them if they are extra laggy.
So if items in the screen create lag then it would be true that mobiles would create lag as well. So what would be the soulution. My players have complained alot latley. Especialy since the world around them has been getting fuller. Any help anyone gives me on this topic is going to have to be able to break it down. I don't want to have to keep posting for help. Makes me feel helpless LOL.
BTW. How can I make patches for my players to be able to download updates. Wouldn't making patches help with alot of lag? Maybe that would help eh? Anyway, thanks in advance.
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Old 06-15-2005, 03:27 AM   #4 (permalink)
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yes, making patches would help drastically with the lag. Spawn few monsters in the laggy areas (maybe a few harder monsters, instead of several easier monsters). Patch your deco with the [freeze command, and then distribute the statics and stadix files for the map you froze.
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Old 06-15-2005, 04:08 AM   #5 (permalink)
 
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So the[freeze commands will make files of all the item I have made static in my game. Cool. But, how do I go about distributing them?
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Old 06-15-2005, 04:30 AM   #6 (permalink)
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no, it won't make files of "all" the items you have. you freeze areas of deco.....you would still have items like player houses, player's possessions, things like that.

there's two many ways to distribute the files. either rar them up and upload them to your website for download, OR rar them up and upload them somewhere and put the link in uogateway for them to patch uogateway.
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Old 06-15-2005, 05:00 AM   #7 (permalink)
 
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if your using extrnal, is it the files on the external host that need to be used for the patch?
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Old 06-15-2005, 05:15 AM   #8 (permalink)
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it's the statics and the stadix files that need to be in the patch. i don't know where you keep yours.
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Old 06-15-2005, 06:39 AM   #9 (permalink)
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Quote:
Originally Posted by etherkye
if your using extrnal, is it the files on the external host that need to be used for the patch?
Patches are always clientside, however, there needs to be a directory for the server to read the muls from.
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Old 06-15-2005, 07:30 PM   #10 (permalink)
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Lol Storm, when you replied the thread was over a year old

*edit*

Oops I meant Kang Sorry Storm
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Old 06-15-2005, 08:15 PM   #11 (permalink)
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Quote:
Originally Posted by Tannis
Lol Storm, when you replied the thread was over a year old
Actually I replied a year ago. Kangslang replied today (over 1 year later)

03-27-2004, 08:31 AM #1
Olivete

03-27-2004, 11:17 AM #2
stormwolff

Today, 02:25 AM #3
Kangslang

here are some other good freezing topics:

Help me PLS!
Error loading RunUO
Help Modifiying CharacterCreation.cs
Creating No Housing Zones
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Old 06-15-2005, 08:25 PM   #12 (permalink)
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Yeah sorry I realized that after I posted and tried to edit it and it gave me a 404 error...I'll try again.
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Old 06-17-2005, 04:54 AM   #13 (permalink)
 
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Oh snap!! That's funny. I thought that all of the forums that I have been looking at are more up to date then a year. LOL. Doesn't make any diffrence. Cool that I can still get a reply. Am going to check out those links by Stormwolff, my players are having way to much lag. Its begging to effect me on the server end as well. Thanks all.
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Old 06-18-2005, 03:50 AM   #14 (permalink)
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Maybe this is not right but if you use [countobjects a file appears in run uo folder named objects now you can see what is most in your world. I noticed that players make accounts and characters thus have starting bank items for every character.Point is I noticed alot of recall runes and treasure maps on the server so i deleted them and only heard complaints from about 6 players.LOL
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Old 06-18-2005, 05:21 AM   #15 (permalink)
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Quote:
Originally Posted by Crowley62
Patch your deco with the [freeze command, and then distribute the statics and stadix files for the map you froze.
how do you know which map folder to patch?
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Old 06-18-2005, 05:24 AM   #16 (permalink)
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they're all in your statics folder. the *easiest* way (IMO) to see which ones have been edited recently :P they'll only get edited when you [freeze. So go find the ones that were edited today (if you froze today) and distrbute those as a patch.
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Old 06-18-2005, 05:40 AM   #17 (permalink)
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I was reading where if you freeze something in tram it shows in fel..my question is I created a building in the black area on the screen now I wish to freeze it (tram) will that too show in fel?
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Old 06-18-2005, 05:47 AM   #18 (permalink)
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yup.
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Old 06-22-2005, 06:48 AM   #19 (permalink)
 
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So can anyone tell me if it is possibl to send the files you have made useing the [freeze command. Instead of making them patch through uogateway? I ask this because I don't know how to mkae a website. So there for cannot go publick with my shard.... Was hopeing to get around it somehow thanks.
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