Go Back   RunUO - Ultima Online Emulation > RunUO > New Join Forum

New Join Forum So your new to RunUO and looking to work with people that are new, this is the place.

Reply
 
Thread Tools Display Modes
Old 03-28-2004, 07:23 PM   #1 (permalink)
Lurker
 
Join Date: Mar 2004
Age: 27
Posts: 3
Exclamation No entrance to Khaldun!

I can't find the entrance to Khaldun... I know I have stood on the EXACT spot where it should be but it isn't there. Can somone tell me how to turn Khaldun on please.
Quirkwood is offline   Reply With Quote
Old 03-28-2004, 07:33 PM   #2 (permalink)
Forum Expert
 
stormwolff's Avatar
 
Join Date: Nov 2003
Location: The Internet
Age: 28
Posts: 3,510
Default

Youll have to script it.
stormwolff is offline   Reply With Quote
Old 04-01-2004, 05:15 PM   #3 (permalink)
Forum Expert
 
Join Date: Dec 2002
Location: In Brazil
Age: 20
Posts: 257
Send a message via ICQ to Revolution Send a message via AIM to Revolution Send a message via MSN to Revolution Send a message via Yahoo to Revolution
Exclamation

Quote:
Originally Posted by stormwolff
Youll have to script it.
did u check if u were in Trammer or Fellucca? i thibk Khaldun is just in Fellucca
Revolution is offline   Reply With Quote
Old 04-01-2004, 07:38 PM   #4 (permalink)
psz
UO Gamers: Demise Administrator
 
psz's Avatar
 
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
Default

Khaldun is only in Felucca.

This doesn't matter, though, as there IS NO ENTRANCE by default on the map.

You must manually construct the entrance (Similar to the Orc Caves or some of the spots in Ilshenar to get to the Central Location).
__________________
psz
Demise' Creator (Retired)
The RunUO.com Forum Moderator Team
Former Official RunUO Scripter (Retired)
Websites:
My 360 Blog
My Gaming Site(Old Link)
My Gaming Site(New Link)
psz is offline   Reply With Quote
Old 05-05-2004, 10:04 AM   #5 (permalink)
 
Join Date: May 2004
Location: Suburban Hell, MA
Age: 30
Posts: 16
Send a message via ICQ to suburbanhell
Default

Quote:
Originally Posted by psz
Khaldun is only in Felucca.

This doesn't matter, though, as there IS NO ENTRANCE by default on the map.

You must manually construct the entrance (Similar to the Orc Caves or some of the spots in Ilshenar to get to the Central Location).
I'm just starting out scripting...is there a guide to open these locations, I couldn't find it in the FAQ...Thanks in advance.
suburbanhell is offline   Reply With Quote
Old 05-05-2004, 10:19 AM   #6 (permalink)
Forum Expert
 
stormwolff's Avatar
 
Join Date: Nov 2003
Location: The Internet
Age: 28
Posts: 3,510
Default

Youll have to make a teleporter or gate at the entrance. I never went there on osi so if there is some sort of special entrance youll have to sccript it.
stormwolff is offline   Reply With Quote
Old 05-05-2004, 10:46 AM   #7 (permalink)
Tru
Forum Expert
 
Tru's Avatar
 
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
Default

Quote:
Originally Posted by suburbanhell
I'm just starting out scripting...is there a guide to open these locations, I couldn't find it in the FAQ...Thanks in advance.
uo.stratics.com youll find lots of info on OSI's UO
Tru is offline   Reply With Quote
Old 05-06-2004, 07:36 AM   #8 (permalink)
 
Join Date: May 2004
Location: Suburban Hell, MA
Age: 30
Posts: 16
Send a message via ICQ to suburbanhell
Default

Quote:
Originally Posted by Tru
uo.stratics.com youll find lots of info on OSI's UO
Aye but I was more or less asking about whether or not someone had written an approved script for officially coding the entrances to Khaldun...
suburbanhell is offline   Reply With Quote
Old 05-06-2004, 08:28 AM   #9 (permalink)
psz
UO Gamers: Demise Administrator
 
psz's Avatar
 
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
Default

No. You have to BUILD the entrace with static images, and place the teleporters manually.
__________________
psz
Demise' Creator (Retired)
The RunUO.com Forum Moderator Team
Former Official RunUO Scripter (Retired)
Websites:
My 360 Blog
My Gaming Site(Old Link)
My Gaming Site(New Link)
psz is offline   Reply With Quote
Old 05-06-2004, 09:00 AM   #10 (permalink)
Account Terminated
 
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
Default Crap

i was wondering how to get khuldun my self and saw this post. I am wondering if someone knows the location a teleporter must point to for khuldun. The dungeon is there right just no enterance? so if i knew the location to point the teleporter i could have it done in seconds.
evil lord kirby is offline   Reply With Quote
Old 05-06-2004, 07:45 PM   #11 (permalink)
psz
UO Gamers: Demise Administrator
 
psz's Avatar
 
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
Default

Use UOAM to find the two entrance coordinates as well as the two exit coordinates.

You will need to build a "dungeon entrance", though, as all you will see in the over world location is grass.
__________________
psz
Demise' Creator (Retired)
The RunUO.com Forum Moderator Team
Former Official RunUO Scripter (Retired)
Websites:
My 360 Blog
My Gaming Site(Old Link)
My Gaming Site(New Link)
psz is offline   Reply With Quote
Old 05-06-2004, 08:06 PM   #12 (permalink)
 
Join Date: Mar 2004
Age: 38
Posts: 254
Send a message via MSN to Lorryn
Default

The T2a Enterance to Khaldun is located at
Felucca 5571, 1300, 0

And Inside the Khaldun T2a Enterance is Felucca 6011, 3780, 21


This is the Copy of Khaldun's Ent. from OSI on my Shard

Lorryn is offline   Reply With Quote
Old 05-07-2004, 02:44 AM   #13 (permalink)
Account Terminated
 
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
Default Thanks Much

Thanks very much for the locations and the screen shot very helpfull now ill i need to do is get everything set up. I am wondering though i keep getting a msg about khaldun not being implemented I hope it is there but without the entrace and not just nonexistant I would hate to have to wait for a script or other means of getting it on my shard.
evil lord kirby is offline   Reply With Quote
Old 05-07-2004, 07:09 AM   #14 (permalink)
 
Join Date: Mar 2004
Age: 38
Posts: 254
Send a message via MSN to Lorryn
Default

I made a custom Khladun.map to spawn it so it has the same spawns as OSI does

Although instaed "Tenticles of the Harrower" I just have the Harrower bumbling about =)
Lorryn is offline   Reply With Quote
Old 05-07-2004, 01:16 PM   #15 (permalink)
 
Cole's Avatar
 
Join Date: Oct 2003
Location: Kentucky
Age: 31
Posts: 92
Send a message via ICQ to Cole Send a message via AIM to Cole Send a message via Yahoo to Cole
Default

Care to share?
Cole is offline   Reply With Quote
Old 05-08-2004, 02:31 PM   #16 (permalink)
Account Terminated
 
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
Default Khaldun going smooth now

I finally got it all set now all but the spawn that is. I cant figure out how to get the special monster npcs that drop the books to spawn but i can worry bout that later atleast now i can use khaldun
evil lord kirby is offline   Reply With Quote
Old 05-09-2004, 01:58 AM   #17 (permalink)
 
Join Date: Mar 2004
Age: 38
Posts: 254
Send a message via MSN to Lorryn
Default

Here you go Cole.
Save it as Khladun.map

Code:
## Map by Requiem	www.drasnia.com
##
## Dungeon Khaldun 
##
##
## 
##
* shadowfiend 5569 1306 0 1 1 6 5 10 1
* cursedones 5539 1301 0 1 1 6 20 30 4
* shadowfiend 5525 1296 0 1 1 6 20 20 2
* skeletalknight 5492 1294 0 1 1 6 10 20 2
* zombie 5492 1297 0 1 2 6 10 20 2
* lysandergathenwale 5458 1303 0 1 1 3 20 20 1
* shadowfiend 5415 1312 0 1 1 8 20 20 1
* skeletalknight 5399 1298 0 1 1 6 10 20 1
* morgbergen 5398 1299 0 1 1 6 10 20 1
* boneknight 5412 1330 0 1 1 6 20 20 1
* zombie 5415 1331 0 1 1 6 20 20 1
* skeleton 5403 1332 0 1 1 6 20 20 2
* tavarasewel 5420 1355 0 1 1 8 20 20 1
* zombie 5422 1355 0 1 1 6 20 20 1
* shadowfiend 5435 1346 0 1 2 8 10 10 1
* zombie 5396 1371 0 1 2 8 20 20 2
* cursedones 5395 1370 0 1 2 8 20 20 1
* shadowfiend 5393 1369 0 1 2 8 20 20 1
* khaldunzealot 5400 1397 0 1 2 8 20 20 1
* skeletalknight 5444 1410 0 1 2 8 20 20 1
* zombie 5442 1411 0 1 2 8 20 20 1
* khaldunsummoner 5400 1428 0 1 2 8 20 20 1
* zombie 5402 1430 0 1 2 8 20 20 2
* shadowfiend 5404 1431 0 1 2 8 20 20 1
* zombie 5425 1451 0 1 2 8 20 20 2
* skeleton 5418 1450 0 1 2 8 20 20 2
* bonemagi 5425 1484 0 1 2 8 20 20 2
* shadowfiend 5430 1485 0 1 2 8 30 30 3
* skeleton 5433 1485 0 1 2 8 20 20 2
* ancientlich 5458 1445 0 1 2 8 20 20 1
* khaldunsummoner 5459 1449 0 1 2 8 30 30 1
* khaldunzealot 5460 1451 0 1 2 8 20 20 1
* skeletalmage 5465 1449 0 1 2 8 20 20 1
* shadowfiend 5483 1446 0 1 2 8 30 30 2
* zombie 5485 1434 0 1 2 8 20 20 1
* shadowfiend 5499 1411 0 1 2 8 30 30 2
* spectralarmour 5475 1402 0 1 2 8 30 30 2
* skeleton  5491 1370 0 1 2 8 20 20 3
* spectralarmour 5490 1367 0 1 2 8 20 20 1
* shadowfiend 5521 1397 0 1 2 8 10 10 1
* harrower 5605 1343 0 1 30 55 1 20 1
* khaldunsummoner 5536 1351 0 1 2 8 10 20 1
* khaldunzealot 5536 1345 0 1 2 8 10 20 1
* cursedones 5549 1324 0 1 2 8 30 30 3
* ancientlich 5549 1332 0 1 2 10 10 30 1
* cursedones 5505 1316 0 1 2 8 20 20 3
* grimmochdrummel 5452 1366 0 1 2 8 5 10 1
Unfortunaltley the 3 Cursed Advernturers that drop the Journals were scripted by a player and not myself so I cannot post them.
Lorryn is offline   Reply With Quote
Old 05-13-2004, 12:51 AM   #18 (permalink)
 
Join Date: Oct 2003
Location: Ankara / Turkey
Age: 42
Posts: 125
Default

I made e decoration file for Khaldun teleporters.

Save it to RunUO\Data\Decoration\Felucca\khaldun teleporters.cfg
and use command [decorate thas all

Code:
##########################
# Teleporters For Khaldun#
##########################
# By WebSiter

# teleporter ToInSide A1
Teleporter 0x1BC3 (PointDest=(5572, 1302, 0))
6012 3785 19

# teleporter ToInSide A2
Teleporter 0x1BC3 (PointDest=(5572, 1302, 0))
6013 3785 22

# teleporter ToInSide A3
Teleporter 0x1BC3 (PointDest=(5572, 1302, 0))
6014 3785 21

# teleporter ToOutSide A1
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5571 1299 0

# teleporter ToOutSide A2
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5572 1299 0

# teleporter ToOutSide B1
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5402 1288 0

# teleporter ToOutSide B2
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5402 1289 0

# teleporter ToOutSide B3
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5402 1290 0

# teleporter 1a1
Teleporter 0x1BC3 (PointDest=(5619, 1340, 0))
5565 1336 0

# teleporter 1a2
Teleporter 0x1BC3 (PointDest=(5619, 1341, 0))
5565 1337 0

# teleporter 1a3
Teleporter 0x1BC3 (PointDest=(5619, 1342, 0))
5565 1338 0

# teleporter 2a1
Teleporter 0x1BC3 (PointDest=(5571, 1306, 0))
5542 1354 0

# teleporter 2a2
Teleporter 0x1BC3 (PointDest=(5571, 1307, 0))
5542 1355 0

# teleporter 2a3
Teleporter 0x1BC3 (PointDest=(5571, 1308, 0))
5542 1356 0

# teleporter 3a1
Teleporter 0x1BC3 (PointDest=(5411, 1395, 0))
5526 1339 0

# teleporter 3a2
Teleporter 0x1BC3 (PointDest=(5411, 1396, 0))
5526 1340 0

# teleporter 3a3
Teleporter 0x1BC3 (PointDest=(5411, 1397, 0))
5526 1341 0

# teleporter 4a1
Teleporter 0x1BC3 (PointDest=(5395, 1296, 0))
5557 1316 0

# teleporter 4a2
Teleporter 0x1BC3 (PointDest=(5395, 1297, 0))
5557 1317 0

# teleporter 4a3
Teleporter 0x1BC3 (PointDest=(5395, 1298, 0))
5557 1318 0
WebSiter is offline   Reply With Quote
Old 05-15-2004, 12:28 PM   #19 (permalink)
 
Join Date: May 2004
Posts: 148
Send a message via ICQ to NoIdeaNoClue
Default

Where would I put the Khaldun.map file at?
NoIdeaNoClue is offline   Reply With Quote
Old 05-16-2004, 06:54 PM   #20 (permalink)
Forum Novice
 
Join Date: Mar 2003
Posts: 132
Default

Quote:
Originally Posted by NoIdeaNoClue
Where would I put the Khaldun.map file at?
*.map file is based on Nerun's Distro v2.11[1.0rc0] spawn system
find it in submission section and read how to do
1235 is offline   Reply With Quote
Old 05-18-2004, 10:05 AM   #21 (permalink)
 
Join Date: May 2004
Posts: 148
Send a message via ICQ to NoIdeaNoClue
Default

Quote:
Originally Posted by Lorryn
Here you go Cole.
Save it as Khladun.map

Code:
## Map by Requiem	www.drasnia.com
##
## Dungeon Khaldun 
##
##
## 
##
* shadowfiend 5569 1306 0 1 1 6 5 10 1
* cursedones 5539 1301 0 1 1 6 20 30 4
* shadowfiend 5525 1296 0 1 1 6 20 20 2
* skeletalknight 5492 1294 0 1 1 6 10 20 2
* zombie 5492 1297 0 1 2 6 10 20 2
* lysandergathenwale 5458 1303 0 1 1 3 20 20 1
* shadowfiend 5415 1312 0 1 1 8 20 20 1
* skeletalknight 5399 1298 0 1 1 6 10 20 1
* morgbergen 5398 1299 0 1 1 6 10 20 1
* boneknight 5412 1330 0 1 1 6 20 20 1
* zombie 5415 1331 0 1 1 6 20 20 1
* skeleton 5403 1332 0 1 1 6 20 20 2
* tavarasewel 5420 1355 0 1 1 8 20 20 1
* zombie 5422 1355 0 1 1 6 20 20 1
* shadowfiend 5435 1346 0 1 2 8 10 10 1
* zombie 5396 1371 0 1 2 8 20 20 2
* cursedones 5395 1370 0 1 2 8 20 20 1
* shadowfiend 5393 1369 0 1 2 8 20 20 1
* khaldunzealot 5400 1397 0 1 2 8 20 20 1
* skeletalknight 5444 1410 0 1 2 8 20 20 1
* zombie 5442 1411 0 1 2 8 20 20 1
* khaldunsummoner 5400 1428 0 1 2 8 20 20 1
* zombie 5402 1430 0 1 2 8 20 20 2
* shadowfiend 5404 1431 0 1 2 8 20 20 1
* zombie 5425 1451 0 1 2 8 20 20 2
* skeleton 5418 1450 0 1 2 8 20 20 2
* bonemagi 5425 1484 0 1 2 8 20 20 2
* shadowfiend 5430 1485 0 1 2 8 30 30 3
* skeleton 5433 1485 0 1 2 8 20 20 2
* ancientlich 5458 1445 0 1 2 8 20 20 1
* khaldunsummoner 5459 1449 0 1 2 8 30 30 1
* khaldunzealot 5460 1451 0 1 2 8 20 20 1
* skeletalmage 5465 1449 0 1 2 8 20 20 1
* shadowfiend 5483 1446 0 1 2 8 30 30 2
* zombie 5485 1434 0 1 2 8 20 20 1
* shadowfiend 5499 1411 0 1 2 8 30 30 2
* spectralarmour 5475 1402 0 1 2 8 30 30 2
* skeleton  5491 1370 0 1 2 8 20 20 3
* spectralarmour 5490 1367 0 1 2 8 20 20 1
* shadowfiend 5521 1397 0 1 2 8 10 10 1
* harrower 5605 1343 0 1 30 55 1 20 1
* khaldunsummoner 5536 1351 0 1 2 8 10 20 1
* khaldunzealot 5536 1345 0 1 2 8 10 20 1
* cursedones 5549 1324 0 1 2 8 30 30 3
* ancientlich 5549 1332 0 1 2 10 10 30 1
* cursedones 5505 1316 0 1 2 8 20 20 3
* grimmochdrummel 5452 1366 0 1 2 8 5 10 1
Unfortunaltley the 3 Cursed Advernturers that drop the Journals were scripted by a player and not myself so I cannot post them.
OK...I put the Khaldun.map file in my \data\monsters folder...I used [spawngen Khaldun.map and it crashed my shard. This is the log of the crash:

Server Crash Report
===================

Operating System: Microsoft Windows NT 5.1.2600.0
.NET Framework: 1.1.4322.573
Time: 5/18/2004 7:58:36 AM
Mobiles: 8146
Items: 102181
Clients:
- Count: 1
+ 192.168.1.100: (account = XXXXXXXX) (mobile = 0x16 'XXXXXXX')

Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.SpawnGenerator.Parse(Mobile from, String filename)
at Server.SpawnGenerator.SpawnGen_OnCommand(CommandEv entArgs e)
at Server.Commands.Handle(Mobile from, String text)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Any ideas?
NoIdeaNoClue is offline   Reply With Quote
Old 05-18-2004, 01:47 PM   #22 (permalink)
Tru
Forum Expert
 
Tru's Avatar
 
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
Default

Quote:
Originally Posted by NoIdeaNoClue
OK...I put the Khaldun.map file in my \data\monsters folder...I used [spawngen Khaldun.map and it crashed my shard. This is the log of the crash:

Server Crash Report
===================

Operating System: Microsoft Windows NT 5.1.2600.0
.NET Framework: 1.1.4322.573
Time: 5/18/2004 7:58:36 AM
Mobiles: 8146
Items: 102181
Clients:
- Count: 1
+ 192.168.1.100: (account = XXXXXXXX) (mobile = 0x16 'XXXXXXX')

Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.SpawnGenerator.Parse(Mobile from, String filename)
at Server.SpawnGenerator.SpawnGen_OnCommand(CommandEv entArgs e)
at Server.Commands.Handle(Mobile from, String text)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Any ideas?
do you have all of the mobiles its trying to spawn (as some arent distro scripts...ie thecursedones)
Tru is offline   Reply With Quote
Old 05-18-2004, 02:00 PM   #23 (permalink)
 
Join Date: May 2004
Posts: 148
Send a message via ICQ to NoIdeaNoClue
Default

I just did a scan and no I don't have all the monsters...how do I remove them from the script? Just delete the lines that call for those monsters?
NoIdeaNoClue is offline   Reply With Quote
Old 05-18-2004, 02:12 PM   #24 (permalink)
Tru
Forum Expert
 
Tru's Avatar
 
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
Default

Quote:
Originally Posted by NoIdeaNoClue
I just did a scan and no I don't have all the monsters...how do I remove them from the script? Just delete the lines that call for those monsters?
yes or get them....
which you missing?
Tru is offline   Reply With Quote
Old 05-18-2004, 03:39 PM   #25 (permalink)
 
Join Date: May 2004
Posts: 148
Send a message via ICQ to NoIdeaNoClue
Default

I am missing quite a few:

shadowfiend
cursedones
lysandergathenwale
morgbergen
tavarasewel
grimmochdrummel

NoIdeaNoClue is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

<