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#4 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
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Khaldun is only in Felucca.
This doesn't matter, though, as there IS NO ENTRANCE by default on the map. You must manually construct the entrance (Similar to the Orc Caves or some of the spots in Ilshenar to get to the Central Location).
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psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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#5 (permalink) | |
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#7 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
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My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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#9 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
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No. You have to BUILD the entrace with static images, and place the teleporters manually.
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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#10 (permalink) |
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Account Terminated
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
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i was wondering how to get khuldun my self and saw this post. I am wondering if someone knows the location a teleporter must point to for khuldun. The dungeon is there right just no enterance? so if i knew the location to point the teleporter i could have it done in seconds.
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#11 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
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Use UOAM to find the two entrance coordinates as well as the two exit coordinates.
You will need to build a "dungeon entrance", though, as all you will see in the over world location is grass.
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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#13 (permalink) |
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Account Terminated
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
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Thanks very much for the locations and the screen shot very helpfull now ill i need to do is get everything set up. I am wondering though i keep getting a msg about khaldun not being implemented I hope it is there but without the entrace and not just nonexistant I would hate to have to wait for a script or other means of getting it on my shard.
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#16 (permalink) |
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Account Terminated
Join Date: Apr 2004
Location: Titusville PA
Age: 26
Posts: 975
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I finally got it all set now all but the spawn that is. I cant figure out how to get the special monster npcs that drop the books to spawn but i can worry bout that later atleast now i can use khaldun
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#17 (permalink) |
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Here you go Cole.
Save it as Khladun.map Code:
## Map by Requiem www.drasnia.com ## ## Dungeon Khaldun ## ## ## ## * shadowfiend 5569 1306 0 1 1 6 5 10 1 * cursedones 5539 1301 0 1 1 6 20 30 4 * shadowfiend 5525 1296 0 1 1 6 20 20 2 * skeletalknight 5492 1294 0 1 1 6 10 20 2 * zombie 5492 1297 0 1 2 6 10 20 2 * lysandergathenwale 5458 1303 0 1 1 3 20 20 1 * shadowfiend 5415 1312 0 1 1 8 20 20 1 * skeletalknight 5399 1298 0 1 1 6 10 20 1 * morgbergen 5398 1299 0 1 1 6 10 20 1 * boneknight 5412 1330 0 1 1 6 20 20 1 * zombie 5415 1331 0 1 1 6 20 20 1 * skeleton 5403 1332 0 1 1 6 20 20 2 * tavarasewel 5420 1355 0 1 1 8 20 20 1 * zombie 5422 1355 0 1 1 6 20 20 1 * shadowfiend 5435 1346 0 1 2 8 10 10 1 * zombie 5396 1371 0 1 2 8 20 20 2 * cursedones 5395 1370 0 1 2 8 20 20 1 * shadowfiend 5393 1369 0 1 2 8 20 20 1 * khaldunzealot 5400 1397 0 1 2 8 20 20 1 * skeletalknight 5444 1410 0 1 2 8 20 20 1 * zombie 5442 1411 0 1 2 8 20 20 1 * khaldunsummoner 5400 1428 0 1 2 8 20 20 1 * zombie 5402 1430 0 1 2 8 20 20 2 * shadowfiend 5404 1431 0 1 2 8 20 20 1 * zombie 5425 1451 0 1 2 8 20 20 2 * skeleton 5418 1450 0 1 2 8 20 20 2 * bonemagi 5425 1484 0 1 2 8 20 20 2 * shadowfiend 5430 1485 0 1 2 8 30 30 3 * skeleton 5433 1485 0 1 2 8 20 20 2 * ancientlich 5458 1445 0 1 2 8 20 20 1 * khaldunsummoner 5459 1449 0 1 2 8 30 30 1 * khaldunzealot 5460 1451 0 1 2 8 20 20 1 * skeletalmage 5465 1449 0 1 2 8 20 20 1 * shadowfiend 5483 1446 0 1 2 8 30 30 2 * zombie 5485 1434 0 1 2 8 20 20 1 * shadowfiend 5499 1411 0 1 2 8 30 30 2 * spectralarmour 5475 1402 0 1 2 8 30 30 2 * skeleton 5491 1370 0 1 2 8 20 20 3 * spectralarmour 5490 1367 0 1 2 8 20 20 1 * shadowfiend 5521 1397 0 1 2 8 10 10 1 * harrower 5605 1343 0 1 30 55 1 20 1 * khaldunsummoner 5536 1351 0 1 2 8 10 20 1 * khaldunzealot 5536 1345 0 1 2 8 10 20 1 * cursedones 5549 1324 0 1 2 8 30 30 3 * ancientlich 5549 1332 0 1 2 10 10 30 1 * cursedones 5505 1316 0 1 2 8 20 20 3 * grimmochdrummel 5452 1366 0 1 2 8 5 10 1 |
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#18 (permalink) |
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Join Date: Oct 2003
Location: Ankara / Turkey
Age: 42
Posts: 125
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I made e decoration file for Khaldun teleporters.
Save it to RunUO\Data\Decoration\Felucca\khaldun teleporters.cfg and use command [decorate thas all Code:
########################## # Teleporters For Khaldun# ########################## # By WebSiter # teleporter ToInSide A1 Teleporter 0x1BC3 (PointDest=(5572, 1302, 0)) 6012 3785 19 # teleporter ToInSide A2 Teleporter 0x1BC3 (PointDest=(5572, 1302, 0)) 6013 3785 22 # teleporter ToInSide A3 Teleporter 0x1BC3 (PointDest=(5572, 1302, 0)) 6014 3785 21 # teleporter ToOutSide A1 Teleporter 0x1BC3 (PointDest=(6011, 3780, 21)) 5571 1299 0 # teleporter ToOutSide A2 Teleporter 0x1BC3 (PointDest=(6011, 3780, 21)) 5572 1299 0 # teleporter ToOutSide B1 Teleporter 0x1BC3 (PointDest=(6011, 3780, 21)) 5402 1288 0 # teleporter ToOutSide B2 Teleporter 0x1BC3 (PointDest=(6011, 3780, 21)) 5402 1289 0 # teleporter ToOutSide B3 Teleporter 0x1BC3 (PointDest=(6011, 3780, 21)) 5402 1290 0 # teleporter 1a1 Teleporter 0x1BC3 (PointDest=(5619, 1340, 0)) 5565 1336 0 # teleporter 1a2 Teleporter 0x1BC3 (PointDest=(5619, 1341, 0)) 5565 1337 0 # teleporter 1a3 Teleporter 0x1BC3 (PointDest=(5619, 1342, 0)) 5565 1338 0 # teleporter 2a1 Teleporter 0x1BC3 (PointDest=(5571, 1306, 0)) 5542 1354 0 # teleporter 2a2 Teleporter 0x1BC3 (PointDest=(5571, 1307, 0)) 5542 1355 0 # teleporter 2a3 Teleporter 0x1BC3 (PointDest=(5571, 1308, 0)) 5542 1356 0 # teleporter 3a1 Teleporter 0x1BC3 (PointDest=(5411, 1395, 0)) 5526 1339 0 # teleporter 3a2 Teleporter 0x1BC3 (PointDest=(5411, 1396, 0)) 5526 1340 0 # teleporter 3a3 Teleporter 0x1BC3 (PointDest=(5411, 1397, 0)) 5526 1341 0 # teleporter 4a1 Teleporter 0x1BC3 (PointDest=(5395, 1296, 0)) 5557 1316 0 # teleporter 4a2 Teleporter 0x1BC3 (PointDest=(5395, 1297, 0)) 5557 1317 0 # teleporter 4a3 Teleporter 0x1BC3 (PointDest=(5395, 1298, 0)) 5557 1318 0 |
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#21 (permalink) | |
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Quote:
Server Crash Report =================== Operating System: Microsoft Windows NT 5.1.2600.0 .NET Framework: 1.1.4322.573 Time: 5/18/2004 7:58:36 AM Mobiles: 8146 Items: 102181 Clients: - Count: 1 + 192.168.1.100: (account = XXXXXXXX) (mobile = 0x16 'XXXXXXX') Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Server.SpawnGenerator.Parse(Mobile from, String filename) at Server.SpawnGenerator.SpawnGen_OnCommand(CommandEv entArgs e) at Server.Commands.Handle(Mobile from, String text) at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) Any ideas? |
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#22 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
__________________
My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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#24 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
which you missing?
__________________
My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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