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Old 04-16-2004, 02:52 PM   #1 (permalink)
 
Join Date: Jan 2004
Posts: 112
Default Custom Multi Houses workaround?

I was scanning the boards trying to find a solution to converting to RunUO from sphere and losing our 60 custom houses we built in our multi files. My original post went unanswered last month, and scanning the boards today I see that writing custom scripts for housing is no easy feat, especially for 60 or so customs.

I was wondering if there was a workaround. I was thinking there might be a way to add the multi as an item with a GM, then have that GM go and add doors and a sign, then somehow link them all together?

Anyone have any ideas? I don't mind having GMs doing some tweaking to et it going. With the House building tool and static houses, this will get somewhat limited use, but it would be nice to have, since we have a bunch of players wanting to keep their custom houses when we finally port over.

Thanks in advance.


TomC
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Old 04-16-2004, 03:59 PM   #2 (permalink)
 
Join Date: Sep 2002
Posts: 18
Send a message via AIM to Borg of the Cube
Default Custom Multi's

I have been useing sphere.wsc files as multi's for years now it has to do with something call Ihere command.
I use Jedimans worldfile to import a whole town to green acres by useing
import jedi.wsc.

I have a converter script that converts sphere wsc house's to work with runup and I have about 30 working scripts so far if you have any more you should check my website out as I will post them there when I get a chance.

http://spacetrader.no-ip.info/phpbb2/portal.php
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