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Old 02-02-2005, 09:07 AM   #1 (permalink)
 
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Default Questions, please read post before flaming, Thanks.

Ive searched my very best, and asked a few othe rhelpfull ppl to aid me in searching the forums. I looked at the faq, but same as on my searches. The answers are there, BUt not functional, so I guess they changed it with Ruo 1.0.
Before I upgraded, I managed to change it, now the same ways wont work, and the forum search only leads to a 100dred threads with replies that tellsme to search!, Maybe if ppl stoppped flaming so much and write a ton of posts that all says "Do a ¤%% search" It would be easier for everyone to search and find an answer.

My question (as so many before me wich still havent been explained, at least at the 30 something posts Ive carefully studied, I might missed the one though)
is:
In ruo 1.0
were do I edit skillcap? *awaits flames*
I used to change the "m.SkillCap = 8000; " bit, but wont let me in 1.0
I also tried several solutions offered in old treads, but all varities of them gives me this:
"SkillCap is not defined in player mobile" error.

Also, after I installed 1.0 loot sems way crap, wich I dont get, because all the scripts for monsters got references to the lootpacks (i.e filthyrich, ultrarich, etc)
Idont just mean my custom monsters, the distro ones too. On some superboss loot carrying monsters, I only get two piles of gold, and a magic item (didnt change a thing yet, cause the code looks fine to me?!?
Anyways, happy flaming, hopefully someone can lend a hand. Thanks
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Old 02-02-2005, 09:49 AM   #2 (permalink)
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Default

You may have to add "m.SkillCap = xxxx;"

make this
Code:
 
m.statcap = 250;


look like this

Code:
m.statcap = 250;
m.skillscap = 18000;


I haven't changed the skills cap yet as I normally do so I've not tried this and don't remember if you want an 1800 skill cap if you put 1800 or 18000 to get the 1800.
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Old 02-02-2005, 10:01 AM   #3 (permalink)
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I just tested it; and it doesn't work, I tried a few other things and haven't figured it out just yet.

There are more lines in RewardSystem.cs that have "skillscap" starting at line 339
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Old 02-02-2005, 01:35 PM   #4 (permalink)
 
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Quote:
Originally Posted by cfaust
I just tested it; and it doesn't work, I tried a few other things and haven't figured it out just yet.

There are more lines in RewardSystem.cs that have "skillscap" starting at line 339
Thanks for reply, Ive already tested that and a tons of other lines. I did some searches for files including "skill" "cap" "skillscap" etc, and I havent found a script yet wich looks close to have anything with the skill cap, save some sort of formula wich I dont understand that includes alot of "from skillcap" and "if skillcap" lines. Ill try to find it again.

Also, in RC0 it was pretty easy to adjust individual skillgaining. Cannot fins something like that in 1.0. Know anything about it?
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Old 02-02-2005, 02:01 PM   #5 (permalink)
 
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edit charcreation.cs and then use [global set skillcap yournumber where playermobile, to set already made characters.
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Old 02-02-2005, 02:07 PM   #6 (permalink)
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Default

Quote:
Originally Posted by cfaust
You may have to add "m.SkillCap = xxxx;"

make this
Code:
 
m.statcap = 250;


look like this

Code:
m.statcap = 250;
m.skillscap = 18000;


I haven't changed the skills cap yet as I normally do so I've not tried this and don't remember if you want an 1800 skill cap if you put 1800 or 18000 to get the 1800.
Might wana make those property names correct.

StatCap and SkillsCap big difference.

If you use that it will work, If it doesn't then your doing something wrong.
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Old 02-02-2005, 10:35 PM   #7 (permalink)
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Crap, I just noticed what you were saying Phantom *lol* statcap should be StatCap and skillscap should be SkillsCap. *shakes his head* I was still waking up when I posted that this morning, thanks for the save though
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Old 02-03-2005, 02:07 AM   #8 (permalink)
 
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Default Oh well, did a clean install

and now it works.
Must have changed something half asleep =/
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