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#3 (permalink) |
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Join Date: Jan 2005
Age: 40
Posts: 17
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There are a lot of posts about this if you search on "stat cap".
This thread seems to have the answers you are looking for. ---> What the heck... |
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#4 (permalink) |
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Save the Mongbats!
Join Date: Mar 2003
Location: Mongbatville
Age: 33
Posts: 1,042
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Well I wouldn't recommend actually removing them, since those variables are mentioned in numerous scripts. You could just set them to incredibly high values that nobody would ever reach.
Best place for you to do this is within CharacterCreation.cs, found in the Scripts\Misc folder. Look for a section where you see "Mobile newChar" being defined, and then anywhere shortly below that, add the following two lines.. Code:
newChar.SkillsCap = 99999; newChar.StatCap = 999;
__________________
One day, we mongbats shall rise up and unleash our fury on all of mankind... And on that fateful day, humanity shall tremble, and they shall know despair... |
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#5 (permalink) | |
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Account Terminated
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Quote:
All the checks are there But you have to have some sort of cap, just make it really high. You can do that by making a reference to the property in any class that has a valid reference to the mobile. |
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#6 (permalink) |
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Super Newb Moderator
Join Date: Jan 2004
Location: East Coast
Age: 34
Posts: 638
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Do not Post the samething in Multiple forums
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Merlin Forum Moderator The RunUO.com Forum Moderator Team DON'T PANIC Forum Rules Forum Rules And Guidelines |
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