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Old 02-24-2005, 12:46 PM   #1 (permalink)
 
Join Date: Feb 2005
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Default skill/command/spell questions

Ok, after having gone thru the faq thread (and many others), I have a few noob questions

1. What's the command to shut the server down? Or is it ok to just close the window, ctrl-x, etc...

2. When creating an advanced char, I noticed that the stealth skill is not in the pull down menu. Is this an executable function, or a script function? And which script would I fix this in?

3. When creating an advanced char, if I choose Necromancy from the pull down menu, I do not get a necro book on creation(Have to buy one from vendor with no spells in it.). Has anyone else noticed this, or have I screwed up my scripts allready?

4. Is there a config for how many different accounts/logins can come from the same ip, or is this hard coded into the executable?

5. Also, I am interested in hearing how other people backup/restore thier server. Do you just backup the script you are working on? Do certain changes require a fresh server install/rebuild? What are some things to avoid when testing, i.e. does adding char data, then removing it screw up the test char? And can char data be safely moved from one test server to the next? What works best for you?

Thanks
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Old 02-24-2005, 01:02 PM   #2 (permalink)
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Quote:
1. What's the command to shut the server down? Or is it ok to just close the window, ctrl-x, etc...
Log into the game and use [admin. Only close it from the console if you don't mind corrupting your saves. It's not if, it's when. It will happen.

Quote:
2. When creating an advanced char, I noticed that the stealth skill is not in the pull down menu. Is this an executable function, or a script function? And which script would I fix this in?
That is client side, nothing you can do about that. Editing the client is illegal

Quote:
3. When creating an advanced char, if I choose Necromancy from the pull down menu, I do not get a necro book on creation(Have to buy one from vendor with no spells in it.). Has anyone else noticed this, or have I screwed up my scripts allready?
The necromancer spell book is added by default, make sure you didn't change that in the charactercreation.cs.

Quote:
4. Is there a config for how many different accounts/logins can come from the same ip, or is this hard coded into the executable?
Look in accounthandler.cs.

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5. Also, I am interested in hearing how other people backup/restore thier server. Do you just backup the script you are working on? Do certain changes require a fresh server install/rebuild? What are some things to avoid when testing, i.e. does adding char data, then removing it screw up the test char? And can char data be safely moved from one test server to the next? What works best for you?
Any change to any script requires a server restart, otherwise the script won't compile and the change(s) won't take effect. Never test on the production shard, use a second shard for that. And protect the data in your saves and backups directory any way you like.
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Old 02-24-2005, 04:28 PM   #3 (permalink)
 
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Default

Thanks!

Just what I needed to know!
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Old 02-25-2005, 01:32 PM   #4 (permalink)
 
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OK, I got the advanced char creation to give out the necro book and reagents. Apparently, that portion of the script was missing the necromancer skill. I haven't checked to see if it was the default script, or if it was replaced by a mod, and it was really a very simple fix, so I'm not gonna bother posting the snippet.

One other question - I'm trying to find the script to adjust house and boat decays. Edit**(found it...) **Edit how high I can set these values?
Thanks
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Old 02-25-2005, 04:45 PM   #5 (permalink)
 
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Look in the BaseHouse Script for instances of Decay and edit to whatever you want the time to be for each level like Condemn and the such.

Same with BaseBoat.cs

Time Limits are up to you 9 days to 365 days to months to years just change TimeSpan.FromDays(9.0) to TimeSpan.FromDays/Months/Years(#.#)
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