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Old 03-01-2005, 07:22 PM   #1 (permalink)
 
Join Date: Mar 2005
Age: 23
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Default Running a Custom Map

I've spent 20 mins trying to figure this out and looking through these forums, so screw it, I'm asking for help.

I currently play on a custom map shard, and I want to make a shard myself, as a play around at first. How can I get my shards custom map on my server? I have all the patch files from my shard but I don't know what to do at all.

N.B. I downloaded RunUO today and I am a n00b!
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Old 03-01-2005, 07:37 PM   #2 (permalink)
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Take all your custom map files from your shard and make a new folder for them, just about anywhere you would like to. Then in DataPath.cs, edit line 16 and point it towards your new map folder like
Code:
private static string CustomPath = @"C:\CustomMapFolderHere";
The list of files you'll see in DataPath is what you will need in that folder to make it work. For others to get on your shard and see it you would have to create a patch to those files for UOGateway but I'm not sure how to do that.
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Old 03-01-2005, 07:37 PM   #3 (permalink)
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hey. try this:

goto C:\runuo\data\ and make a folder called mul, then throw all the files you want patched in there.

goto \misc\datapath.cs and add this line where it tells you to:
Code:
private static string CustomPath = @"C:\runuo\data\mul";
now goto where you muls are located again and rar them each as there own archive. for example, patch_1.rar , patch_2.rar , patch_3.rar . Upload these rars to your web host. if you dont have one get one here : http://0web.uni.cc

goto http://uogateway.com and add your entry, or edit your current one, and add the URL to each patch rar. save these settings.

close it all down and goto UOG and )after around 30 mins it should patch the files when you load your shard.

hope this helps.
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Old 03-01-2005, 09:22 PM   #4 (permalink)
 
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Worked a charm. Thanking thee.
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