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Old 06-05-2005, 02:11 PM   #1 (permalink)
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Default 100% new to Runuo Some questions

i started a Shard for me and some friends of mine called The Higher Spirits
i want this shard to be/become a pub 15 shard but when i first created the shard i started out with an AOS shard (couldnt find where i could start with a pub15 shard)
so i chose a aos shard and a friend of mine told me to change certain folders so it would become a pub 15 shard
he told me to change the misc map named aos.cs and that i should change all the enable's that are true in that file into False in order to get rid of the AOS features
now im still being Bugged by some AOS features for example:
1: when u die u get that annoying white robe when u ress
2: the house's can be customized just like AOS house's (not that big of a problem but its another AOS Feature)
3: Spell Recovery!!

i really wanne get rid of these features but i have no clue how to get rid of them if ANY of you have an idea and feel like helping out where u can all i can say then is....

Thanks!!


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Old 06-05-2005, 02:14 PM   #2 (permalink)
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you can remove the line in the playermobile.cs file in the ondeath command to remove the white robe.
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Old 06-05-2005, 02:34 PM   #3 (permalink)
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it's in the ondeath command
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Old 06-05-2005, 02:36 PM   #4 (permalink)
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got it thanks dude

now lets hope someone knows a solution to my other problems

thanks again dude


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Old 06-05-2005, 02:37 PM   #5 (permalink)
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i'm not a dude *points to picture* but you're welcome
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Old 06-05-2005, 09:26 PM   #6 (permalink)
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hmmz

anybody got a clue how i can get rid of the spell recovery?
thats the only problem left atm

Thanks In Advance!


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Old 06-05-2005, 09:27 PM   #7 (permalink)
 
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Quote:
Originally Posted by blackgriffin
i'm not a dude *points to picture* but you're welcome


LOL thats my girl *pokes*
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Old 06-05-2005, 09:28 PM   #8 (permalink)
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don't poke me. i'm not your girl. i'm NOBODY's girl.
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Old 06-06-2005, 10:23 AM   #9 (permalink)
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nobody at all?

please people help me get rid of the spelltimers!!


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Old 06-06-2005, 01:39 PM   #10 (permalink)
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what is it exactly you're trying to change about them?
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Old 06-06-2005, 04:17 PM   #11 (permalink)
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Spell recovery....well if you had disabled AoS completely, you wouldn't need to worry about it. If you want to completely disable AoS, go in the Aos.cs script and disable it. You might also want to disable Samurai Empire in the SE.cs script. If you do both of those, instead of worrying about the the fc/fcr cap, it will already be set to what it was pre-AoS. If you don't want to do that, take a look at the last post on this thread hereHappy 05/05/05 and it will tell you how to set the fc/fcr cap any way you want to. Also, if you go to AoS.cs and fully disable AoS that way, there won't be anymore "AoS bugs" as you call them. Right now, you don't have all the features disabled. You took the long way to do it instead of the short way around
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Old 06-07-2005, 11:33 AM   #12 (permalink)
 
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Quote:
Originally Posted by blackgriffin
don't poke me. i'm not your girl. i'm NOBODY's girl.



hay i hope u know im just messing with you
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Old 06-07-2005, 12:54 PM   #13 (permalink)
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Quote:
Originally Posted by blackgriffin
don't poke me. i'm not your girl. i'm NOBODY's girl.
you can be mine....
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Old 06-15-2005, 11:30 AM   #14 (permalink)
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Quote:
Originally Posted by Tannis
Spell recovery....well if you had disabled AoS completely, you wouldn't need to worry about it. If you want to completely disable AoS, go in the Aos.cs script and disable it. You might also want to disable Samurai Empire in the SE.cs script. If you do both of those, instead of worrying about the the fc/fcr cap, it will already be set to what it was pre-AoS. If you don't want to do that, take a look at the last post on this thread hereHappy 05/05/05 and it will tell you how to set the fc/fcr cap any way you want to. Also, if you go to AoS.cs and fully disable AoS that way, there won't be anymore "AoS bugs" as you call them. Right now, you don't have all the features disabled. You took the long way to do it instead of the short way around

Tannis i tried all that what u said and its still there (Spell recovery)
the link u gave in ur reply makes no sense to me at all tbh
could u explain the link a little? (whats in it i mean)
it really makes no sense to me at all

Thanks In Advance


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Old 06-15-2005, 07:24 PM   #15 (permalink)
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Well, I don't really know how to explain it any more clearly than that. First off, did you disable AoS and SE? If you did, the cast recovery will be set to how it was pre-AoS. If you didn't disable those, you will have to modify a lot to make it work like pre-AoS. What I said in the post I gave you a link to is pretty self-explanitary. I'll explain it step by step.

1) Open your Spells.cs script using whatever editor you use

2) Look in the area of line 558 it should be something like this
Code:
public virtual int CastRecoveryBase{ get{ return 6; } }
The number 6 is the casting recovery. That affects the delay between finishing casting one spell, and beginning to cast another. If recovery is what you are worried about, you can change the 6 to 0, which would make it I think the longest delay possible, or you could make it 100 if you wanted to, which would be no delay at all.

3) Once you've made that change look around line 582. It looks like this
Code:
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2 
			int fcMax = 3; //Default 2
The number 3 is the faster casting cap. Yours may be set to 2, I changed mine to 3 for my shard. Faster casting affects the delay between beginning to cast the spell and when you get the target cursor. Like with recovery, you can set the 3 to a 0, for the longest possible delay ( I don't think you can use negative numbers ) or you can set it to 100 for no delay.

4) After you've made that change, look around line 602. You'll find this
Code:
if ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value < 70.0 )
				fcMax = 5; //Default 4
The number 5 is the faster casting (not recovery) cap for Paladins, or anyone with Chivalry and a Magery skill of less than 70. If you've disabled AoS correctly, you won't need to worry about this as Chivalry is not a pre-AoS skill. If you still have Chivalry as an available skill, you might want to change this. Again, yours may say 4 instead of 5, this is the script I'm using for my shard, so it's been modified.

Those instructions are about as clear as they get. If you can't do anything with it this time, you may want to find some e-books or check the library for books on coding in C#
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