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Old 06-19-2005, 10:08 PM   #1 (permalink)
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Default Tiling Height

How do you tile a static, lets say for static 1310. I want it tiled so it is a second level on a building. Is it something like [tile static 1310 inc z 15?
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Old 06-19-2005, 11:01 PM   #2 (permalink)
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im pretty sure its something like

[tilez20 staticidhere

20represents the z

there might be a space between z and 20 not sure
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Old 06-19-2005, 11:04 PM   #3 (permalink)
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[tile static 1310 z 20

maybe?
I should just go look it up in the docs folder...

**Edit:

Looked it up.

[tile static 1310 set z 20

That is, if I read the syntax correctly.
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Old 06-20-2005, 12:06 AM   #4 (permalink)
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Each building floor is increased by twenty planes as you go up (z levels). I say this because you have to add twenty to your ground floor level to get it right.

The command itself:
Code:
TileZ height object
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Old 06-20-2005, 12:11 AM   #5 (permalink)
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so yah it would look like

[tilez 20 1394

or something like that
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Old 06-20-2005, 12:46 AM   #6 (permalink)
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Quote:
Originally Posted by bzk90
so yah it would look like

[tilez 20 1394

or something like that
Except the handler can't simply recognize "1394" as a constructable object if it hasn't been programmed already. Instead, it has to be calling the static constructor, being static itemID.

In this case, the example would be like this:
Code:
TileZ height static 1394
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Old 06-20-2005, 01:22 AM   #7 (permalink)
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yah, sorry its been a long while since if done any building ;/
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Old 06-20-2005, 11:36 AM   #8 (permalink)
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Just use Pandora's Box

If you don't have it, don't ask for it, the website is still down.
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Old 06-20-2005, 12:00 PM   #9 (permalink)
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Why didn't we think of that...

actually I did think of that, I just thought of it in the context of getting what the correct syntax is from it.
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