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#5 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: IL, USA
Posts: 581
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This is from OreInfo.cs
CraftAttributeInfo dullCopper = DullCopper = new CraftAttributeInfo(); dullCopper.ArmorPhysicalResist = 6; dullCopper.ArmorDurability = 50; dullCopper.ArmorLowerRequirements = 20; dullCopper.WeaponDurability = 100; dullCopper.WeaponLowerRequirements = 50; dullCopper.RunicMinAttributes = 1; dullCopper.RunicMaxAttributes = 2; dullCopper.RunicMinIntensity = 10; dullCopper.RunicMaxIntensity = 35; So for example: If you were using a DullCopperRunicHammer, it will add a minimum of 1 and max 2 attributes to the item crafted. The attribute will be min of 10 and max of 35. This is provided that the attribute is one that take these type of values like HitColdArea. If the attribute added is something like SpellChanneling, it will just be 1. There is no requirement to edit the RunicTools for changing just the number of attributes or the min/max of the value added. Hope this helps. |
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