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Old 06-07-2006, 03:31 PM   #1 (permalink)
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Join Date: Dec 2005
Posts: 82
Default how do i make it so i can edit this right

Begin box of money
cont = new WoodenBox();
cont.ItemID = 0xE7D;
cont.Hue = 0x489;

PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) );
PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) );
PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) );
PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) );
PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) );

PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) );
PlaceItemIn( cont, 34, 115, new Gold( 60000 ) );

PlaceItemIn( bank, 18, 169, cont );
// End box of money


Begin bag of potion kegs
cont = new Backpack();
cont.Name = "Various Potion Kegs";

PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) );
PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) );
PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) );
PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) );
PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) );

PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) );

PlaceItemIn( bank, 53, 169, cont );
// End bag of potion kegs

Begin bag of tools
cont = new Bag();
cont.Name = "Tool Bag";

PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) );
PlaceItemIn( cont, 60, 35, new HousePlacementTool() );
PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) );
PlaceItemIn( cont, 30, 68, new Scissors() );
PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) );
PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) );
PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) );
PlaceItemIn( cont, 30, 118, new TwoHandedAxe() );
PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) );
PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) );

PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 50 ) );
PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 45 ) );
PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 40 ) );
PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 35 ) );
PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 30 ) );
PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 25 ) );
PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 20 ) );
PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 15 ) );

PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 45 ) );
PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 30 ) );
PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 15 ) );

PlaceItemIn( bank, 118, 169, cont );
// End bag of tools


Begin bag of archery ammo
cont = new Bag();
cont.Name = "Bag Of Archery Ammo";

PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) );
PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) );

PlaceItemIn( bank, 118, 124, cont );
// End bag of archery ammo

Begin bag of treasure maps
cont = new Bag();
cont.Name = "Bag Of Treasure Maps";

PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) );
PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) );
PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) );
PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) );
PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) );
PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) );

PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) );
PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) );
PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) );
PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) );
PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) );
PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) );

PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) );
PlaceItemIn( cont, 60, 100, new Pickaxe() );

PlaceItemIn( bank, 98, 124, cont );
// End bag of treasure maps

Begin bag of raw materials
cont = new Bag();
cont.Hue = 0x835;
cont.Name = "Raw Materials Bag";

PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) );
PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) );
PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) );
PlaceItemIn( cont, 92, 84, new Leather( 5000 ) );

PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) );
PlaceItemIn( cont, 30, 84, new Board( 5000 ) );
PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) );

PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) );
PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) );
PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) );
PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) );
PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) );
PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) );
PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) );
PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) );
PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) );

PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) );
PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) );
PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) );
PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) );
PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) );
PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) );

PlaceItemIn( bank, 98, 169, cont );
// End bag of raw materials


// Begin bag of spell casting stuff
cont = new Backpack();
cont.Hue = 0x480;
cont.Name = "Spell Casting Stuff";

PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) );
PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) );
PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) );
PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full
PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full

i want to be able to allow all of these but it aint working
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Old 06-07-2006, 06:37 PM   #2 (permalink)
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Please explain what you mean its not working.
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Old 06-07-2006, 06:46 PM   #3 (permalink)
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Quote:
Originally Posted by Phantom
Please explain what you mean its not working.
yes and also use [code]
Code:
tags
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Quote:
Originally Posted by madmadmax3 View Post
I didn't insult anyone dumpass
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Old 06-08-2006, 12:37 AM   #4 (permalink)
 
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check out this thread: Depositing items in players bank

Hope that helps
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Old 06-08-2006, 01:36 AM   #5 (permalink)
 
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Enable Test Center by in TestCenter.cs change

Code:
		private const bool m_Enabled = false;
to
Code:
		private const bool m_Enabled = true;
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Old 06-08-2006, 02:06 AM   #6 (permalink)
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Default thank you

thank you all vary much help indeed yayayaya
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