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| New Join Forum So your new to RunUO and looking to work with people that are new, this is the place. |
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#1 (permalink) |
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Newbie
Join Date: Dec 2005
Posts: 82
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Begin box of money
cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) ); PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) ); PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) ); PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) ); PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) ); PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) ); PlaceItemIn( cont, 34, 115, new Gold( 60000 ) ); PlaceItemIn( bank, 18, 169, cont ); // End box of money Begin bag of potion kegs cont = new Backpack(); cont.Name = "Various Potion Kegs"; PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) ); PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) ); PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) ); PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) ); PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) ); PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) ); PlaceItemIn( bank, 53, 169, cont ); // End bag of potion kegs Begin bag of tools cont = new Bag(); cont.Name = "Tool Bag"; PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) ); PlaceItemIn( cont, 60, 35, new HousePlacementTool() ); PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) ); PlaceItemIn( cont, 30, 68, new Scissors() ); PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) ); PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) ); PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) ); PlaceItemIn( cont, 30, 118, new TwoHandedAxe() ); PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) ); PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) ); PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 50 ) ); PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 45 ) ); PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 40 ) ); PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 35 ) ); PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 30 ) ); PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 25 ) ); PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 20 ) ); PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 15 ) ); PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 45 ) ); PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 30 ) ); PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 15 ) ); PlaceItemIn( bank, 118, 169, cont ); // End bag of tools Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) ); PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) ); PlaceItemIn( bank, 118, 124, cont ); // End bag of archery ammo Begin bag of treasure maps cont = new Bag(); cont.Name = "Bag Of Treasure Maps"; PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) ); PlaceItemIn( cont, 60, 100, new Pickaxe() ); PlaceItemIn( bank, 98, 124, cont ); // End bag of treasure maps Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) ); PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) ); PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) ); PlaceItemIn( cont, 92, 84, new Leather( 5000 ) ); PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) ); PlaceItemIn( cont, 30, 84, new Board( 5000 ) ); PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) ); PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) ); PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) ); PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) ); PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) ); PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) ); PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) ); PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) ); PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) ); PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) ); PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) ); PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) ); PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) ); PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) ); PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) ); PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) ); PlaceItemIn( bank, 98, 169, cont ); // End bag of raw materials // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) ); PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) ); PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) ); PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full i want to be able to allow all of these but it aint working
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straight From The HiVe Djkb |
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#4 (permalink) |
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Join Date: Feb 2005
Location: Middle of nowhere, usa
Age: 41
Posts: 42
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__________________
If life is a bowl of cherries, and I get stuck with the pits, then I am going to plant a LOT of cherry trees. I should do fine with all the fertilizer found in day to day life. |
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