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Old 06-18-2006, 01:47 AM   #1 (permalink)
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Default Ok, you'll hate me for this one. What Sever Emulators are the best?

I did a search on google for server emulators. I've been looking at the open source community for a while. Then I found UO server open source, so I am totally hyped up for it. What I want to know is what sever software is the best? I only want to do open source. I am getting this one #1 on results on google. What are the pros and cons of RunUO vs it's rivals? What others would be considered good?
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Old 06-18-2006, 01:54 AM   #2 (permalink)
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Quote:
Originally Posted by Ryan
There are other emulators still?
i've havn't even used the other emulators personally and I've been fine. RunUO is extremely easy to use, it's community is extremely active, and you can download the source code for it if that's what your saying by "open source"
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Old 06-18-2006, 03:25 AM   #3 (permalink)
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To put it simply, RunUO is the most advanced UO emulator to date, especially with the recent release of RunUO 2.0. It's the closest thing to paying for an OSI account as you can get, except you aren't paying anything.
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Old 06-18-2006, 03:46 AM   #4 (permalink)
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(Edited by David)

Stick with RunUO; they know what they're doing.

Last edited by David; 06-19-2006 at 02:19 AM.
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Old 06-18-2006, 04:41 AM   #5 (permalink)
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There is also UoX3 and PoL plus countless other emulators that have popped up over the years. If you head over to http://www.uox3.org , Xuri has a timeline showing the evolution of the UO emulator, and links to other emulators. It all comes down to personal preference, each emulator has its plus's/minus's.

Choose one for you, not because its the one used by many.
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Old 06-18-2006, 05:42 AM   #6 (permalink)
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Total Failure is exactly right. Don't ask others whats right, go out and try everything you want to try, then settle with one.

In some cases, some folks actually run multiple emulators, because each emulator tends to have its own unique playstyle.

(edited by David)

Last edited by David; 06-19-2006 at 02:18 AM.
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Old 06-18-2006, 01:44 PM   #7 (permalink)
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WHAT? There's something other than RunUO??? Please say it isn't so...
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Old 06-18-2006, 05:00 PM   #8 (permalink)
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Quote:
Originally Posted by Malaperth
WHAT? There's something other than RunUO??? Please say it isn't so...
I know, I mean... WTF Mate?

All this talk about other emulators and paying(?) EA to play... I am soooo confused.
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Old 06-18-2006, 07:33 PM   #9 (permalink)
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Default Ok, this is an Idea I have.

Does any emulator have the ability to add skills? If I could add firearms skill, and put black powder rifles in any characters hands it would be almost perfect. The I would make the tinker's golem into a ranged black powder cannon, perfect.
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Old 06-18-2006, 09:01 PM   #10 (permalink)
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Pretty much any Emulator can add new skills. The problem is the client has to support them too. There are tools to add new skills in, Im not 100% sure how they work, or if they work well, but I havent heard complaints from those that do use them yet.

(edited by David - both of you need to keep personal disagreements off of the forums.)

Last edited by David; 06-19-2006 at 02:17 AM.
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Old 06-19-2006, 03:58 AM   #11 (permalink)
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Quote:
Originally Posted by Bmzx007
Pretty much any Emulator can add new skills. The problem is the client has to support them too. There are tools to add new skills in, Im not 100% sure how they work, or if they work well, but I havent heard complaints from those that do use them yet.

(edited by David - both of you need to keep personal disagreements off of the forums.)
Adding new skills is very difficult and requires immense skill and understanding of the uo client and how it works. The easiest method (and has been done many times) is editing an existing skill, changing the artwork in mul's and such.

This is not an endeavor to be started on unless you are 1) crazy 2) high 3) both 1 and 2.
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Old 06-19-2006, 10:41 AM   #12 (permalink)
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A parallel skill system framework has been released by an excellent scripter on these forums. Try taking a look at this:

Custom Skills [BETA/BAREBONES]

I've had some good luck with this system and now have added a gunsmith, psionics, spellbinding and artificing skill amongst others to my standard skills.

It does have some issues interfacing with default craft systems amongst a few other 'incompatabilities' with standard runuo which forced me to write a few wrapper classes as well as a gump to display the new skills (which I haven't bothered finishing yet ).

Unfortunately it does require a decent knowledge of C# or object oriented programming at the very least in order to understand the underlying concepts.

You can of course add your gunsmithing items to the alchemy system which no doubt is a lot easier and will avoid usage of a 'custom' skill ladder.

Either way the possibilities of runuo are practically limitless.
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Old 06-19-2006, 06:46 PM   #13 (permalink)
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Yes. Skills can be added. It's not too terribly hard. See the Custom Skills link in my sig.

Basic Procedure:
1. Add info to the Custom Skills file in the referenced thread.
2. If you want the skill to do anything, write a file for a Skill Handler. If you just want people to gain from using it in the world, I don't think you have to do this. Honestly I've forgotten how it works, so listen to CtF, cause he's the man.
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Old 06-22-2006, 06:32 AM   #14 (permalink)
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IMHO RunUO is the best.

I used to follow UOX3 for a long, long time. But in my opinion it's a lost cause and inferiour to RunUO.

UOX3 is 8 years old (UOX is 10 years old), and it is STILL very buggy and VERY incomplete.

In the latest version:
- buildings are defunct
- magic still is far from perfect: summoned magic creatures do almost 0 damage for example
- TONS of detailed functionnality that just doesn't work.

After seeing (and installing) RunUO, I dumped UOX3 and I will NEVER look back.
UOX3 is a lost cause.
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