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| New Join Forum So your new to RunUO and looking to work with people that are new, this is the place. |
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#1 (permalink) |
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Newbie
Join Date: Jun 2006
Age: 29
Posts: 18
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I did a search on google for server emulators. I've been looking at the open source community for a while. Then I found UO server open source, so I am totally hyped up for it. What I want to know is what sever software is the best? I only want to do open source. I am getting this one #1 on results on google. What are the pros and cons of RunUO vs it's rivals? What others would be considered good?
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#2 (permalink) | |
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Forum Novice
Join Date: Oct 2004
Location: Canada
Posts: 175
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Quote:
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#5 (permalink) |
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Forum Newbie
Join Date: Jun 2006
Age: 28
Posts: 21
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There is also UoX3 and PoL plus countless other emulators that have popped up over the years. If you head over to http://www.uox3.org , Xuri has a timeline showing the evolution of the UO emulator, and links to other emulators. It all comes down to personal preference, each emulator has its plus's/minus's.
Choose one for you, not because its the one used by many. |
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#6 (permalink) |
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Forum Novice
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Total Failure is exactly right. Don't ask others whats right, go out and try everything you want to try, then settle with one.
In some cases, some folks actually run multiple emulators, because each emulator tends to have its own unique playstyle. (edited by David) Last edited by David; 06-19-2006 at 02:18 AM. |
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#8 (permalink) | |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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Quote:
All this talk about other emulators and paying(?) EA to play... I am soooo confused.
__________________
David Forum Moderator The RunUO.com Forum Moderator Team Forum Rules and Guidelines RunUO Forum Search Engine Download RunUO 2.0 RC2 |
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#9 (permalink) |
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Newbie
Join Date: Jun 2006
Age: 29
Posts: 18
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Does any emulator have the ability to add skills? If I could add firearms skill, and put black powder rifles in any characters hands it would be almost perfect. The I would make the tinker's golem into a ranged black powder cannon, perfect.
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#10 (permalink) |
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Forum Novice
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Pretty much any Emulator can add new skills. The problem is the client has to support them too. There are tools to add new skills in, Im not 100% sure how they work, or if they work well, but I havent heard complaints from those that do use them yet.
(edited by David - both of you need to keep personal disagreements off of the forums.) Last edited by David; 06-19-2006 at 02:17 AM. |
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#11 (permalink) | |
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Forum Newbie
Join Date: Jun 2006
Age: 28
Posts: 21
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Quote:
This is not an endeavor to be started on unless you are 1) crazy 2) high 3) both 1 and 2. |
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#12 (permalink) |
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Forum Expert
Join Date: Jun 2003
Location: The Netherlands
Posts: 647
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A parallel skill system framework has been released by an excellent scripter on these forums. Try taking a look at this:
Custom Skills [BETA/BAREBONES] I've had some good luck with this system and now have added a gunsmith, psionics, spellbinding and artificing skill amongst others to my standard skills. It does have some issues interfacing with default craft systems amongst a few other 'incompatabilities' with standard runuo which forced me to write a few wrapper classes as well as a gump to display the new skills (which I haven't bothered finishing yet ).Unfortunately it does require a decent knowledge of C# or object oriented programming at the very least in order to understand the underlying concepts. You can of course add your gunsmithing items to the alchemy system which no doubt is a lot easier and will avoid usage of a 'custom' skill ladder. Either way the possibilities of runuo are practically limitless. ![]()
__________________
Captain The First _________________ Undisclosed shard (status: building since Feb. 2003) |
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#13 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,424
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Yes. Skills can be added. It's not too terribly hard. See the Custom Skills link in my sig.
Basic Procedure: 1. Add info to the Custom Skills file in the referenced thread. 2. If you want the skill to do anything, write a file for a Skill Handler. If you just want people to gain from using it in the world, I don't think you have to do this. Honestly I've forgotten how it works, so listen to CtF, cause he's the man.
__________________
Goodbye, folks. |
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#14 (permalink) |
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Newbie
Join Date: Jun 2006
Posts: 99
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IMHO RunUO is the best.
I used to follow UOX3 for a long, long time. But in my opinion it's a lost cause and inferiour to RunUO. UOX3 is 8 years old (UOX is 10 years old), and it is STILL very buggy and VERY incomplete. In the latest version: - buildings are defunct - magic still is far from perfect: summoned magic creatures do almost 0 damage for example - TONS of detailed functionnality that just doesn't work. After seeing (and installing) RunUO, I dumped UOX3 and I will NEVER look back. UOX3 is a lost cause. |
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