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Old 07-04-2006, 09:23 AM   #1 (permalink)
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Makaar's Avatar
 
Join Date: Jun 2006
Location: Somewhere very cold in the winter...
Age: 28
Posts: 600
Default My Chaos Shard...couple of questions!

A lot of you have probably seen me on the forums recently asking a lot of questions. The answers you were kind enough to give me have definately paid off. I'm designing a UO shard called "Chaos" where its more of a Pre-T2A with a lot of the good stuff from now. Right now, its pretty difficult and gives newbies a sense of feeling intimidated...a lot of fun so far! We took out tele-gank guards, and replaced them with semi-strong patrolling ones, re-did the spawns to reflect T2A era, and a lot more.

My friend and I have been cracking down on all of the things one at a time, and the list of things to fix is becoming shorter every day. We have ran into a few issues, but nothing too difficult. Let me know if these are within the realm of reason...thank you all for your support! In little over a weekend I have been able to nearly recreate T2A...

PROBLEMS SO FAR:

1. Talking NPCs. Couldn't find a script that reflected the old T2A NPCs...you remember the ones...when they said "ooh colors", gave you the time, told you where you were. I was stealing stuff from a chest and the NPCs didn't even call the guards! (before and after we removed the auto-spawn guards). Anyone got a script that makes them fairly like they were back in the day? Or at least give me a hint as to what to do?

2. Death Traps. Remember the exploding mushrooms, spikes, and all that jazz...I want those back, but not nearly as deadly as they were. My brother said he was trying to mess around with them and it caused his client to crash. I haven't had time to check into it, but what would I have to do to make them back? I checked Deceit and just NOW found out they removed the ol' mushroom room. The jerks! I imagine it has something to do with tiles that cause damage or something.

3. Also, I had figured out the "pre-made loot" deal for fillable containers, but wanted to make the occassional rare spawn inside. Is there a quick way to do it within RunUO? All I did with the fillable containers was make them immovable, then select a loot set and I was set. If I put something in there, I imagine it will disappear when someone loots it for good. How do I make them? Create a script based on the existing loot sets for fillable containers?

4. A big problem I'm having is that pawning the world is taking forever. I've tried installing XMLspawner and Nerun's Distro but I follow the directions in the txt AND the directions Ive asked others to the micrometer, and it still gives me errors when I start up RunUO (error compiling). I installed UOT2A, UO3D, and ALSO it doesn't display Ilshenar...I'm thinking this has something to do with the fact that the spawners aren't installing, but not entirely sure. I've tried uninstalling, reinstalling 2d then 3d, autopatching 2d then 3d, and still nothing...any ideas?

5. Lastly, we have the "-4 HP" and the HP deal. I just want those numbers taken off for good. What script would I find that in? And how would I disable it (not that hard I'm sure).

Ok, thanks a lot. On my list of things to work on, these are the hardest. So I think I'm set. Thanks again for all the help everyone has contributed to my effort on creating a free uo server. I appreciate it.
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