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| New Join Forum So your new to RunUO and looking to work with people that are new, this is the place. |
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#3 (permalink) | |
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RunUO Forum Moderator
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Sinply make the command that run on the Followers array and do dollower.release on it.
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#4 (permalink) |
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Forum Expert
Join Date: Oct 2002
Location: In My Cold Cell
Age: 44
Posts: 1,848
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There is a command that could help in the distro.
[getfollowers Target the player and it should bring his lost pet to him At that point he could keep it or release it.
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I'm waiting in my cold cell when the bell begins to chime Reflecting on my past life and it doesn't have much time. |
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#5 (permalink) | |
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RunUO Forum Moderator
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In my opinion granting the players the [getfollowers command is a bad idea which is why I didn't sugegst using that as a base.
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I always try to help
![]() Sometimes, I don't know how.... ![]() My Web Page Forum Rules ------------------------------------------------------------- Extensive OWLTR System | Token System | World Teleporters ------------------------------------------------------------- |
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#6 (permalink) | |
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#7 (permalink) | |
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RunUO Forum Moderator
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__________________
I always try to help
![]() Sometimes, I don't know how.... ![]() My Web Page Forum Rules ------------------------------------------------------------- Extensive OWLTR System | Token System | World Teleporters ------------------------------------------------------------- |
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#8 (permalink) |
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Forum Expert
Join Date: Oct 2002
Location: In My Cold Cell
Age: 44
Posts: 1,848
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I could not dicern from his original post that he wanted players to be able to handle the situation on their own.
Now that he has stated so. MY last post is useless for what he wants. I never said for him to grant players the command [get followers. Though I thought the LoyaltyTimer in BaseCreature.cs was suppose to take care of such issues. Maybe I am wrong here.
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I'm waiting in my cold cell when the bell begins to chime Reflecting on my past life and it doesn't have much time. |
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