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#1 (permalink) |
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Forum Newbie
Join Date: Apr 2006
Posts: 21
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I assume I am missing something, but I can't tell how I would create an item from the model # found in insideUO. For instance, if I wanted to create a small segment of brick wall in game where I am at, the id for the item is 62, and in other emulators I would just do something like .create 62 and it would make a small brick wall at my feet.
I have a hard time believing you can only create defined items, since then I would ask how do you build in the shard and freeze/thaw items to statics if you can't even create the individual components to a building. ]add only seems to work with items that are defined and given their own names, but I don't think anyone gave the item at ID 62 a name, or if they did, where would I find those? Sorry if this is an entirely inane question, hopefully this is the place to ask these sorts of things. ![]() |
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#2 (permalink) |
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Forum Expert
Join Date: Mar 2003
Location: where I belong
Posts: 1,786
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For world-building purposes, you want to use the Static object. It's derived from Item, and requires the itemID to be passed in construction:
Code:
[Add Static 62 Code:
[Tile Static 62 Code:
[TileZ 25 Static 62
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"Misfortune shows those who are not really friends." -Aristotle "A multitude of words is no proof of a prudent mind." -Thales |
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#4 (permalink) |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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You can also [Add or [Tile an Item by number; as in [Add Item 62. The difference being that Items will decay and can be picked up whereas Statics cannot.
And we prefer the physic method of documentation at this point. Hopefully that will be better addressed when 2.0 final is released.
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#6 (permalink) |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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The wiki is back online actually... Jeff announced it in IRC yesterday: Main Page - RunUO Wiki
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