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| New Join Forum So your new to RunUO and looking to work with people that are new, this is the place. |
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#1 (permalink) |
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Forum Newbie
Join Date: Dec 2006
Posts: 13
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I haven't ran a shard since Sphere was out, then it came with buildings only, now the whole world is spawned and i'm wondering how can I delete all NPC's, animals, monsters, ect. and still keep buildings. Any information will be very helpful.. Thanks very much!
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#4 (permalink) |
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Forum Expert
Join Date: Jan 2006
Location: Kenaz:The Rebirth...You'll find it on ConnectUO ;)
Posts: 1,637
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Well that is strange...I downloaded a server to play around on and nothing was spawned...Its a empty world.....No monsters, no npc's, nothing...but buildings.
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**Fun things to do** Put decaf in the coffee maker for 3 weeks. Once everyone has gotten over their caffeine addictions, switch to espresso.:D :eek: |
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#5 (permalink) |
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Forum Newbie
Join Date: Dec 2006
Posts: 13
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Ah, I figured it out, now I can't get it online so friends can play..dunno...looked in serverlist.cs file the same way as the guide said and still can't get it goin...
Here is what it looks like forgive me if it's right in front of my eyes but, it don't say anything about public const string Address = null like it says in tutorial public class ServerList { /* Address: * * The default setting, a value of 'null', will attempt to detect your IP address automatically: * private const string Address = null; * * This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP: * private const string Address = "null"; * * If you need to resolve a DNS host name, you can do that too: * private const string Address = "shard.host.com"; */ public static readonly string Address = null; public const string ServerName = "Servernamehere"; public static void Initialize() { Listener.Port = 2593; EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList ); } public static void EventSink_ServerList( ServerListEventArgs e ) { try { IPAddress ipAddr; if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) ) e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) ); else e.Rejected = true; Last edited by michael40906; 12-26-2006 at 02:25 AM. |
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#6 (permalink) |
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Forum Expert
Join Date: Apr 2006
Location: The Great White North!
Age: 34
Posts: 887
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On the line that says:
Code:
public static readonly string Address = null; Code:
public static readonly string Address = "12.34.56.78";
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#8 (permalink) |
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Forum Expert
Join Date: Apr 2006
Location: The Great White North!
Age: 34
Posts: 887
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Don't forget the semicolon at the end of the line. Make sure it looks exactly like the line I posted except that you should have your own public IP in the quotes.
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