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| New Join Forum So your new to RunUO and looking to work with people that are new, this is the place. |
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#1 (permalink) |
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Forum Newbie
Join Date: Dec 2006
Posts: 5
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Code:
public static readonly LootPack OldFilthyRich = new LootPack( new LootPackEntry[]
{
new LootPackEntry( true, Gold, 100.00, "2d125+400" ),
new LootPackEntry( true, Instruments, 2.00, 1 ),
new LootPackEntry( true, OldMagicItems, 33.00, 1, 1, 50, 100 ),
new LootPackEntry( true, OldMagicItems, 33.00, 1, 1, 60, 100 ),
new LootPackEntry( true, OldMagicItems, 20.00, 1, 1, 70, 100 ),
new LootPackEntry( true, OldMagicItems, 5.00, 1, 1, 80, 100 )
} );
In this line, what does the 33.00, 1, 1, 60, 100 each mean? My husband would like to have randomized weapons and armor dropping off of all kinds of monsters...you know...random enchantments and augments as well as random elemental damage. The only creatures I have found with loot similar to this in my mobiles is the ShadowWrym. So I am trying to divine exact what is producing the randomized attributes and bonuses on the weapons. I don't want to just copy the ShadowWyrm loot, as I want it to scale. I just want loot to actually drop. Right now quite a few critters only drop gold. Thanks ahead of time, oh and I hope you all are having a great Holiday season. ![]() Lady Ultima |
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#2 (permalink) | |
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Forum Expert
Join Date: Mar 2005
Location: York, UK
Age: 28
Posts: 708
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Quote:
(Using the line you gave as example, and going in order from left to right) 33.0 - chance in percent to have this item spawning 1 - minimal # of properties 1 - maximum # of properties 60 - minimal property intensity 100 - maximum property intensity |
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