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Old 12-26-2006, 04:51 PM   #1 (permalink)
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Default Connection Problems!

I have done exactly what the guide had said to do to connect, not behind a router have no troubles with that, I've changed my ip addy in the const line and now I just need for other people to be able to access it, I use uogateway and thats what i'd like to you, any information would be helpfull!
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Old 12-26-2006, 05:41 PM   #2 (permalink)
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try using connectuo as uog does not support the latest client
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Old 12-26-2006, 06:24 PM   #3 (permalink)
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Does it have a .zip file link? don't have .rar
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Old 12-26-2006, 06:48 PM   #4 (permalink)
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For future reference, you could have continued resolving this problem in your original thread.

The problem with UOGateway is that if you have patched your UO Client to what is current on OSI, then UOGateway doesn't remove the encryption properly and therefore it will not allow you to connect to your RunUO server. That's why others have been urging you to use ConnectUO or Razor as those tools have been updated to correctly remove the encryption.

If you don't have a RAR compression utility, the easiest would be for you to go get one. WinRAR is the most popular tool for the task... www.rarlabs.com
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Old 12-27-2006, 01:29 AM   #5 (permalink)
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Ok, same deal...the thing is i've yet to patch the client to latest version so it should work no matter what...yet i've done everything I can think of to correct this error.. Lets start from the beggining sha'll we? oh SORRYif I am getting on some peoples nervers, it's just i've never been so confused before trying to run a game. Ok, like I said start from beggining, I go into my serverlist.cs file change the "public static readonly string Address = (my ip here) then I save and close the file...the file should look like:

* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/

public static readonly string Address = "my ip here!!!!!";

public const string ServerName = "SERVERNAME!";

public static void Initialize()
{
Listener.Port = 2593;

The only thing I change in this file is where it says "my ip here!!!!!" right??? Thats what it tells me to do in the guide, ok...since thats out of the way lets move on to connectuo...I go into the Add Local Server tab, put my ip into the "Host Address:" box, and also add my port number which would be 2593.

Start my server and log into UO? Somthing is still wrong, i'm not behind a router so that can't be it....if you could help with the error please respond, try and tell me step-by-step instructions and please don't leave out any details...Thanks very much
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Old 12-27-2006, 02:23 AM   #6 (permalink)
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If you are receiving an error, can you be more specific as to what it says? We need as much detail as possible in order to better help you.

What version of the client are you running? I know that because some older clients have troubles with the login process (maybe it's that they don't support some of the updated features of RunUO). I'm unsure of what that minimum is, though I know that it has come up in the past here.

You may want to try patching up to version 5.0.6e... that's the last version known to actually work with UOGateway if you want to try it that way. Otherwise, if you patch beyond that version (beginning with 5.0.65 and ending with the latest being 5.0.7 I believe.... maybe there's even a newer one... I dunno) you will almost be forced to use ConnectUO, Razor, or UORice which all have been updated by their respective authors to deal with the new client encryption system.

I have also read that people have had issues trying to connect to their own local servers using either ConnectUO or Razor even though other remote players can get on no problem. See this thread for details:
New client, encryption troubles, and Solutions!

Other than that, if the problem still persists, it might be grasping at straws, but you could download (from these forums) and use an alternative serverlist.cs like Mr.Fixits Serverlist. It has a few more features for resolving IPs, so it might be worth a try... though like I said, it's only something I'm suggesting in case... it might not yield any different result.
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Old 12-27-2006, 02:47 AM   #7 (permalink)
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No there isn't an error just a reference to how it was acting, used mr.fixits serverlist.cs file, still can't connect to server when I use uoconnect using client version 5.0.1c gonna try patch it on up abit, also...do I need to change anything in my login.cfc file in my UO folder? I did see somthing about it just want to make sure I am doin it right, also i'd like to thank you for your help!!

And now it won't let me patch due to
error during session
Your client may not be the most recent version.
You may be able to play the game with your current client.
Check http://www.uo.com/ for help on resolving patching issues

Last edited by michael40906; 12-27-2006 at 02:54 AM.
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Old 12-27-2006, 02:59 AM   #8 (permalink)
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Quote:
Originally Posted by michael40906 View Post
No there isn't an error just a reference to how it was acting, used mr.fixits serverlist.cs file, still can't connect to server when I use uoconnect using client version 5.0.1c gonna try patch it on up abit, also...do I need to change anything in my login.cfc file in my UO folder? I did see somthing about it just want to make sure I am doin it right, also i'd like to thank you for your help!!

And now it won't let me patch due to
error during session
Your client may not be the most recent version.
You may be able to play the game with your current client.
Check http://www.uo.com/ for help on resolving patching issues
There should be no reason to touch any of the UO files whatsoever (that would include the login.cfg or whatever). Modified UO files is one cause of those kinds of errors during the patching process.
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Old 12-27-2006, 03:57 AM   #9 (permalink)
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Ok, i'm on a hub..and the DSL is on a router...I figured out how to get into the settings and into the port forwarding prompt. The router is called Speedstream (myself never heard of it, getting DSL from relative downstairs) anyway...I've tried a few things..and nothing seems to work. I'm getting 2 different ips one from www.whatsmyip.com and then another from my command prompt.. tried both one seemed to work as if i'm offline and the other dosn't really do anything. When I log onto one, I try also loggin on with another client and it says "there is some problem communicating with origin" So I beleive it is just loggin on to my local, as if i'm offline trying to deco or somthing.

default config of router:
protocol port redirected to IP address Enable/disable Edit Delete
ICMP n/a this router enabled edit delete

OR I can add an entry: with options

Select Protocol: TCP ,UDP ,ICMP, GRE and tcp/udp [ ] - [ ] port(s)
then has me select either:

Redirect selected protocol/service to this router or redirect selected/service to IP address(and it shows the ip that will run my server when it is offline)
The ip addy on the web page should be my static? and the other is just a default?
but neither helps me to get online...gotta be somthing in router forwarding i'm doing wrong. I don't think it is working even if I can get 2 clients online at once because still yet it is showing shard is down...
So thats basically what it looks like, if you know what it means!

Last edited by michael40906; 12-27-2006 at 04:05 AM.
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Old 12-27-2006, 02:24 PM   #10 (permalink)
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Add the entry in your options... you want to forward TCP port 2593 to your server's private network IP... (which typically should have an address that looks like 192.168.x.x or 10.x.x.x or between 172.16.x.x to 172.31.x.x).

Your public IP, reported to you by a site like www.whatismyip.com is the one you will enter into the Address line in your ServerList.cs.
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Old 12-27-2006, 10:12 PM   #11 (permalink)
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If you have DSL You need a static ip...WHich you can get at this link...Your ip will change like you have dial up on dsl....

(1) http://www.dynu.com/

(2) http://www.no-ip.com/




Speedstream Link

http://www.dslreports.com/faq/sympat
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Old 12-27-2006, 11:25 PM   #12 (permalink)
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Ok, so I got a static ip domain...in my router config do I use my no-ip addy in the router or use my server address?
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Old 12-27-2006, 11:31 PM   #13 (permalink)
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Your router configuration will still point to your server's private network IP as I explained above.

However, the part that will change is in your ServerList.cs... you will have to put the No-IP domain instead of an IP in the Address line.
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