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Old 10-22-2007, 11:31 PM   #1 (permalink)
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Default World Building Grass/Cobblestones

Alright I'm trying to cover an area with grass and cobblestones, but I don't want to just tile it, because it makes a pattern if you use only one tile. I've tried to randomly cover it myself using the four difference cobblestone tiles, but it still looks bad. I wanted to extract some of the floor from brit using UOAR and use that, but its not in the static files, its in the map files, so I can't extract that. Anyone have any ideas? Any way to extract that stuff, or a better way to take away the pattern look?
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Old 10-23-2007, 04:39 AM   #2 (permalink)
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The tile command does nothing more than executing "add" on a range. The constructor of the "Static"-item can take two parameters which will make it use a random number between these two. So let's assume (I don't have actual numbers at hand) cobble stones are 0x1230, 0x1231, 0x1232 and 0x1233 then you would "[Tile static 0x1230 0x1233" and get a beautiful randomized area.
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Old 10-24-2007, 01:20 PM   #3 (permalink)
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oh sweet, I tried randomizing it myself again, and it turned out pretty good. I'll try it your way and see how it goes. Thanks : )
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Old 10-24-2007, 04:22 PM   #4 (permalink)
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The tile command does nothing more than executing "add" on a range. The constructor of the "Static"-item can take two parameters which will make it use a random number between these two. So let's assume (I don't have actual numbers at hand) cobble stones are 0x1230, 0x1231, 0x1232 and 0x1233 then you would "[Tile static 0x1230 0x1233" and get a beautiful randomized area.

I tried it that way but i got a bunch of different tiles.none of wich i put in there. i used "[tile static 1312 1313" and got a bunch of wierd statics.I also tried it "[tile static 0x520 0x521" and got the same result?Am i doing something wrong? I mean it does randomize but not what i wanted i got like a tent a starway an unused static and all that stuff.
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Old 10-24-2007, 07:36 PM   #5 (permalink)
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I tried it that way but i got a bunch of different tiles.none of wich i put in there. i used "[tile static 1312 1313" and got a bunch of wierd statics.I also tried it "[tile static 0x520 0x521" and got the same result?Am i doing something wrong? I mean it does randomize but not what i wanted i got like a tent a starway an unused static and all that stuff.
Now that you mention it the second parameter might be a count, not a second tileID ... in your case it would probably be "[tile static 0x520 2", but you better look that up in the docs (which I still haven't at hand at the moment).
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