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#1 (permalink) |
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Forum Novice
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Alright I'm trying to cover an area with grass and cobblestones, but I don't want to just tile it, because it makes a pattern if you use only one tile. I've tried to randomly cover it myself using the four difference cobblestone tiles, but it still looks bad. I wanted to extract some of the floor from brit using UOAR and use that, but its not in the static files, its in the map files, so I can't extract that. Anyone have any ideas? Any way to extract that stuff, or a better way to take away the pattern look?
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#2 (permalink) |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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The tile command does nothing more than executing "add" on a range. The constructor of the "Static"-item can take two parameters which will make it use a random number between these two. So let's assume (I don't have actual numbers at hand) cobble stones are 0x1230, 0x1231, 0x1232 and 0x1233 then you would "[Tile static 0x1230 0x1233" and get a beautiful randomized area.
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RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#4 (permalink) | |
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Newbie
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Quote:
I tried it that way but i got a bunch of different tiles.none of wich i put in there. i used "[tile static 1312 1313" and got a bunch of wierd statics.I also tried it "[tile static 0x520 0x521" and got the same result?Am i doing something wrong? I mean it does randomize but not what i wanted i got like a tent a starway an unused static and all that stuff.
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-When All Is Said And Done More Is Said Then Done- |
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#5 (permalink) | |
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Forum Novice
Join Date: Mar 2004
Location: Germany
Age: 23
Posts: 301
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Quote:
__________________
RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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