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Old 10-27-2007, 12:25 AM   #1 (permalink)
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Smile Editing Statics, Bad Grass

Ok, I deleted some buildings from the statics in brit, and I want to fill the empty spaces with grass, and I wanted to leave the cobblestone pathways, but I don't know how to get rid of the ugly jagged transition from grass to cobblestone, anyone have a good idea on how to make that look beter? I would definatly appreciate it


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Old 10-27-2007, 03:10 AM   #2 (permalink)
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to start with you could use diffrent grass, add some dirt next to the stone, plants so its not all plane (if you wanted) and i think there are some grass tiles so you get get humps
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Old 10-27-2007, 06:07 AM   #3 (permalink)
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I've been working on redoing Haven myself lately, there is a wonderful little program that makes this pretty easy. I caught this link at the bottom of floppydisk's sig. It has made things much easier and been a virtual life saver for editing my maps.

CentrED

Again thanks floppydisk for making this!
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Old 10-27-2007, 11:36 AM   #4 (permalink)
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in inside uo there are "texture maps" that would work great, in order to use those I would have to edit the map files? Or is there some way of adding them in the game, with a command or something?
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Old 10-27-2007, 12:30 PM   #5 (permalink)
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You can't add those in game, you need a map editing program like WorldForge or CentrEd.
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Old 10-28-2007, 01:18 AM   #6 (permalink)
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how do guys/girls deal with this problem?
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Old 10-28-2007, 06:46 AM   #7 (permalink)
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how do guys/girls deal with this problem?
You edit the map to make those transitions, then your server and every client has to be using the same map files so they can "see" your changes.
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