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Old 04-16-2008, 01:10 AM   #1 (permalink)
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Is there a way to move a house (or castle) from one location to another? Cause I have a castle but found a better place to put it, and spent a LOT of time adding cool stuff to it, and just wanna know if I can literally pick up and relocate?
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Old 04-16-2008, 09:29 AM   #2 (permalink)
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Is there a way to move a house (or castle) from one location to another? Cause I have a castle but found a better place to put it, and spent a LOT of time adding cool stuff to it, and just wanna know if I can literally pick up and relocate?
I want to say No... There is no way to do what you ask. However someone else might be able to prove me wrong.
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Old 04-16-2008, 09:37 AM   #3 (permalink)
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Well, from what I can see on this site... ANYTHING is possible. So hopefully someone has already decided to do this and wrote a script for it. Ya know?
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Old 04-16-2008, 12:40 PM   #4 (permalink)
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I know one way to do that but you might not like the results. Its by using UOArchitect to capture the region, then place it somewhere else. There are big advantages to this, in that you can move it around a bit (n s e w, even raise and lower) before placing fully. Your original will still be where you left it as well. You can then, if you so choose, [freeze all or some of the structure directly into the map if you want it to be a more permanent structure.

On the downside, it will not be like a regular house, with an owner, the ability to lock things down, etc. unless you use something like the townhouses script to make it recognized as a house again.
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Old 04-16-2008, 01:48 PM   #5 (permalink)
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I know one way to do that but you might not like the results. Its by using UOArchitect to capture the region, then place it somewhere else. There are big advantages to this, in that you can move it around a bit (n s e w, even raise and lower) before placing fully. Your original will still be where you left it as well. You can then, if you so choose, [freeze all or some of the structure directly into the map if you want it to be a more permanent structure.

On the downside, it will not be like a regular house, with an owner, the ability to lock things down, etc. unless you use something like the townhouses script to make it recognized as a house again.
Yeah, but I don't think that's what the poster is after. alternatively if you are a staff member just place a castle at the new spot then use [viewhouses and move the items between locations.
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Old 04-17-2008, 11:50 PM   #6 (permalink)
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A limited way of moving a house with everything inside is by doing an area command and incrementing the coords, assuming you have the priviledges.

I haven't tested it, but .area move wouldn't work because it'd try to put everything at the same spot creating a large stack of crap. If you change the X, Y and/or Z coords (incrementing or decrementing by some value and not setting to a single value), you ideally would be able to slide the house and all of the items within up, down, left and right.

Assuming it works, you probably wouldn't want to move it long distances :-P
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Old 04-18-2008, 12:21 PM   #7 (permalink)
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Well, I am an owner of the shard... I just wanted to place a castle on the water in the middle of nowhere... and spent a lot of time desiging my castle with Pandora's box... Oh well. Thanks you for the suggestions folks. Hope to see you on my shard VERY soon, Britains War.
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Old 04-18-2008, 12:54 PM   #8 (permalink)
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A limited way of moving a house with everything inside is by doing an area command and incrementing the coords, assuming you have the priviledges.

I haven't tested it, but .area move wouldn't work because it'd try to put everything at the same spot creating a large stack of crap. If you change the X, Y and/or Z coords (incrementing or decrementing by some value and not setting to a single value), you ideally would be able to slide the house and all of the items within up, down, left and right.

Assuming it works, you probably wouldn't want to move it long distances :-P
Yeah, Rabban is definitely on to something here.

  1. When you select an area, it could convert all the object's coords to 'local' coords (the difference between the normal coords relative to top-left corner of the selected area).
  2. Store all the objects (including the building, item locations) into another object.
  3. You could then 'Paste' the area, which would convert the 'local' xyz coords of all the objects back into 'world' coords.
Would be a nice wee project to try anyway.
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Last edited by Kenny164; 04-18-2008 at 12:56 PM. Reason: Spelling mistakes, sorry
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