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#1 (permalink) |
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Newbie
Join Date: Jan 2006
Age: 26
Posts: 17
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Hello, I wanted to ask to be able to understand something. I now have a brand new shard and some of the players where asking why some of the chests in the dungeons et.c. were always empty? Some are always locked and respawn as locked but some remain empty always. Iīm using Distroīs spawning system. Does anybody know how to fix this?
If this canīt be fixed then can anyone point me to information on how to remove the empty chests or create new chests with treasure? I havenīt found it with the search options on this forum so I ask for your help. Last but not least, how can I disable treasure maps pointing to Trammel since I have closed that portion off from my world? Sincerely, Yonki. |
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#2 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
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Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#3 (permalink) | |
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Newbie
Join Date: Jan 2006
Age: 26
Posts: 17
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Quote:
Thx for the info though! |
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#4 (permalink) |
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Forum Novice
Join Date: Apr 2003
Location: Gainesville, Florida
Age: 24
Posts: 765
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As for the treasuremaps not being set for Trammel, you have three options that I see.
A) Search through your RunUO Scripts directory for any .cs that contains "Treasuremap(" (without the quotes of course) and then modify the lines to ensure that a map is never created with Trammel as the map. This would require 5+ lines changes in multiple files for RunUO 2.0 RC1. B) In Scripts\Items\Maps\TreasureMap.cs you could change in the constructor: m_Map = map; to m_Map = (map == Map.Trammel) ? Map.Felucca : map; This would cause some extra work in some cases, but would require only one line of code to be changed to sure that no maps are created for Trammel. C) Since options A and B don't change existing maps that are for Trammel, you could modify either the deserialize method (in addition to either option A or B) to ensure that all treasure maps have the correct map. After a reboot, all maps would then be corrected when loaded. This would be somewhat costly to have in your server because the map of each treasuremap would be checked over and over again unnecessarily.
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