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#3 (permalink) |
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Forum Expert
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I think he means, when someone damages an NPC, he would like to see the floating damage done to that NPC/player by the damager, as if he himself were attacking it.
That's easy, just send a new instance of the damage packet to everyone within X amount of tiles from the NPC/player being damaged. (16 tiles is full client window range i think) Do this edit in the OnDamage overridable method located in Mobile.cs (you will have to edit BaseCreature.cs and PlayerMobile.cs)
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#4 (permalink) | |
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Lurker
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Quote:
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#6 (permalink) |
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Master of the Internet
Join Date: Feb 2004
Location: NC/NC State Univ
Age: 23
Posts: 16,422
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More clearly define your request. In what way and when do you wish to show the damage? Are you simply looking to display the /type/ of damage that was received?
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