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Old 06-25-2008, 05:08 AM   #1 (permalink)
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Talking Grr Skill Cap

how can i make the skill cap more than 120 so players kan use spell books and stuff to raise over 120 skill?
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Old 06-25-2008, 01:04 PM   #2 (permalink)
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Frequent Script Edit Requests

[#14] Statcap and Skillcap

Quote:
Originally Posted by Lord_Greywolf View Post
make sure you placed it in the right spot in character creation, and not in the test center section

also - that only effects new player made, not existing ones
to fix existing ones - do this:

[global set skillscap ( number you set it to ) where playermobile

Example: [global set skillscap 70000 where playermobile

and everyone all ready made will be set
for stats

[global set statcap ( number you set it to ) where playermobile

Example: [global set statcap 300 where playermobile

I quoted Lord_Greywolf from another post I found using search.
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Last edited by Mortis; 06-25-2008 at 01:10 PM.
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Old 06-25-2008, 06:48 PM   #3 (permalink)
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I think he wants to keep the real skill cap at 120 but allow item based skill bonuses to raise skills above 120 (think ancient smith hammer)
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Old 06-27-2008, 08:49 AM   #4 (permalink)
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yep your right i want the cap 120 then if thay like have a spell book +11 evalint it would be 131
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