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#2 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Make sure you are using the Correct Client with RunUO 2.0. I think the client you should use is 6.0 or higher. There was a split in the maps around 6.0 which RunUO 2.0 RC2 took into account for and it may be the reason you are falling through the ground.
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#3 (permalink) |
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Forum Novice
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Lower client is ok on newer shard (at least in my experience). I use Mondain's Legacy patched to 5.0.9.1 (last one before 6.0.xx) and it works fine on both RC1 and RC2. But if you use over 6.0.xx then you would want to use RC2 because RC1 does not support that high of a client (stops at 5.0.9.1 if I remember right - RC2 stops working with clients higher than 6.0.5.0 if I remember right on that one)... But if you have SVN 300 (newest I am aware of) I hear it can support all the way upto 6.0.5.0 and maybe higher now.
GreyWolf. |
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#5 (permalink) |
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Forum Novice
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Could possibly be that your stat*.mul and tiledata.mul files are corrupt and causing the problem.
Also outta curiosity what client version are you using to connect to the server with? might not be the server itself. but the client your connecting with. |
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#6 (permalink) |
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Forum Novice
Join Date: Jan 2006
Posts: 327
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To use a client version earlier than 6.0.0.0 on RC2 or SVN you need to update your MapDefinitions.cs file with 2 edits, as shown below in red.
Code:
using System;
using Server;
namespace Server.Misc
{
public class MapDefinitions
{
public static void Configure()
{
/* Here we configure all maps. Some notes:
*
* 1) The first 32 maps are reserved for core use.
* 2) Map 0x7F is reserved for core use.
* 3) Map 0xFF is reserved for core use.
* 4) Changing or removing any predefined maps may cause server instability.
*/
RegisterMap( 0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules );
RegisterMap( 1, 1, 0, 7168, 4096, 0, "Trammel", MapRules.TrammelRules );
RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules );
RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules );
RegisterMap( 4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules );
RegisterMap( 0x7F, 0x7F, 0x7F, Map.SectorSize, Map.SectorSize, 1, "Internal", MapRules.Internal );
/* Example of registering a custom map:
* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules );
*
* Defined:
* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
* - <index> : An unreserved unique index for this map
* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-3
* - <fileIndex> : A file identification number. For any visible maps, this value must be 0, 2, 3, or 4
* - <width>, <height> : Size of the map (in tiles)
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
* - <rules> : Rules and restrictions associated with the map. See documentation for details
*/
TileMatrixPatch.Enabled = true; //OSI client patch 6.0.0.0
}
public static void RegisterMap( int mapIndex, int mapID, int fileIndex, int width, int height, int season, string name, MapRules rules )
{
Map newMap = new Map( mapID, mapIndex, fileIndex, width, height, season, name, rules );
Map.Maps[mapIndex] = newMap;
Map.AllMaps.Add( newMap );
}
}
}
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