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Old 07-02-2009, 09:43 AM   #1 (permalink)
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Default Easier way to debug a (visual) script without restarting server and re-loggin in?

Hi,

Just learning the ins and outs of runUO's API. My apology if this has been posted elsewhere, but is there ANY way to make it so I don't have to restart/re-login to test a change I made to my script? This is particularly cumbersome when it comes to designing gumps or testing anything visual as I have to restart the server (so the script re-compiles) then I have to re-login. Any help in how to make this process take less time would be much appreciated.

Thanks.
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Old 07-02-2009, 12:54 PM   #2 (permalink)
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Quote:
Originally Posted by Panthar View Post
Hi,

Just learning the ins and outs of runUO's API. My apology if this has been posted elsewhere, but is there ANY way to make it so I don't have to restart/re-login to test a change I made to my script? This is particularly cumbersome when it comes to designing gumps or testing anything visual as I have to restart the server (so the script re-compiles) then I have to re-login. Any help in how to make this process take less time would be much appreciated.

Thanks.
No the only way to test a script is to recompile.

The scripts get compiled into a dll which the server then uses to apply scripted changes.
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Old 07-02-2009, 01:20 PM   #3 (permalink)
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Ahh thats ashamed, thought there might be some special way to recompile one specific script while the server is on, thus not forcing this tediousness.
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Old 07-02-2009, 06:40 PM   #4 (permalink)
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You could just create a test server on another comp also, this helps to work out any errors and such before appling to actual server
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Old 07-03-2009, 02:30 AM   #5 (permalink)
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It was something in Script Release forum made by Jeff

[RunUO 2.0 SVN] Extension Scripts
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