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#1 (permalink) |
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Forum Expert
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I have no clue where to post this, so if this is the wrong location, please move it to where it should go for me, thanks.
We are trying to rename a few of the skills that will not be used (such as begging) to other skill names and aren't really sure how to change the name on the skills scroll (when you click on 'skills' on your paper doll). We have the MULPatcher and such, have added all the images to the respective files, but are not sure how to rename an existing skill. Can this be done, and if so where do we need to look in order to accomplish this? Thank you.
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In the end we are faced with ourself. Look in the mirror and you see a reflection of the obvious, look through it and past the reflection to see the truth. Can you see it? What is it telling you? |
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#3 (permalink) |
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Forum Novice
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You need an application called Skills.exe. It takes the skills.mul and Skills.idx files and creates a skills.ini file from them. You then open this in notepad, change the names as you want, and then run the program again; it will take the .ini and update the mul and idx files with the new information. You then drop them into your UO folder and that's that.
The "1" or "0" to the left of each skill in skills.ini denotes whether the skill in question will have a blue button beside it in the client, for active use. -Hal |
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#7 (permalink) |
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Forum Expert
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Thank you. I got the new skill to show on the in-game skill menu.
My next question is, where would I start to re-write the skill? Let's say I was to change Begging to another skill, where would I alter the code for when the blue button is pressed?
__________________
In the end we are faced with ourself. Look in the mirror and you see a reflection of the obvious, look through it and past the reflection to see the truth. Can you see it? What is it telling you? |
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#8 (permalink) |
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UO Hobbyist
Join Date: Jul 2004
Age: 32
Posts: 179
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RunUO 1.0\Scripts\Skills\begging.cs
Skills that don't require a button to be pressed are more complicated; generally the check is built into another script. For example, I believe it's BaseWeapon that passively checks to see if your Anatomy and Tactics go up when using a weapon, whereas other skills usually go through skillcheck.cs. Anyway, any skills that use a button are individually defined in the above folder. Good luck! -Janice aka kirax2 |
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