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#26 (permalink) |
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YESS Maps work... (Also I own the Core Mods-> Other forum xD)
Although I seem to have filled all the generated maps with impassible blocks... Not good... Dont worry progress has sped up! I was caught on that endianing way longer that I should have been. Multiplayer support *should* work, but I have put that lower on my todo list than maps... Just off to create some cool maps.... |
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#27 (permalink) |
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Maps now *actually* work. (Before, the tiles were there, but ended up in random places)
Theres only 1 more bug 2 fix before I try running a public server xD. Allthough I want to add some custom floor sprites xD. Screenie time! EDIT: For all you level editor freaks like me, who can also stand IE *shudder*, can grab a copy of HS and use the BUILT IN MAP EDITOR. Usage: /editmap mapname.txt (the map files are converted automatically by runHS at startup, only mobs arent supported yet) |
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#28 (permalink) |
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Ok, things are complete (You know? The things that are on the floor, that dont actually do anything (except the exit) but look real neat!)!
And look what I found! I didnt make this thing! Its in the things64.bmp file! (Also things load and save with the world (/save)) |
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#29 (permalink) |
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Stars now work aswell, I havent screenshotted one yet, but, stars work (this includes drydocks and other shops), and you can add/remove items from them. (What they sell)
Also I've noticed that the client mobiles arent saved and disposed when you log out :S. |
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#30 (permalink) |
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Ok, now we have basic gumps, nothing fancy, cant add images, etc, etc...
But here you go. Notice how I allready outstrip official HS, you can carry hulls!!! X_X And Ive fixed where you could see logged off players/yourself. P.S. Please make a note of replying to this thread if you are interested in this project because: A) If there are enough people actually interested in HS, I may release RunHS. B) I wont bother posting if no-one cares. C) If I know people are counting on me Ill spend more time on it. ![]() |
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#31 (permalink) |
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Forum Expert
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Well, I'm interested. Not particularly in Hostile Space or anything to do with it, as I honestly never heard of it until now. But, seeing this done is rather inspiring and the more you accomplish the more I consider taking on something I've wanted to do forever, but just lack the dedication to learn how.
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#35 (permalink) |
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Its more than just, 'Yeah, I think it will be nice to release this for the public!'.
Becase: A) Its my months of hard work that will go to waste -if- it gets stolen.... B) If people go hosting HS servers under IA (InterAdventure)'s nose, IA will change the network specs, months of work down the drain again. C) I dont think ive seen one person who actually cares about HS, If you want to make a private server for something, go download the runUO source, its insanely well commented. But non the less, ill prolly release it n e ways.... Just make the item library available on request heh So that the server doesnt *-actually-* work, except for people I choose xD. |
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#37 (permalink) |
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The next thing I'm gonna do is make a stand-alone HS installer. It will download the Hsz files from InterAdventure (Not interveining any laws? as they link the files anyway?) and then apply a custom patch.
So far it happily copies all the HSZ files, next to integrate my HSZ unzipper .Some of you may ask why I chose HS to make a server for. 2 Reasons: A) Space games rock. B) Its INCREDIBLY customisable, all the data is dynamic. So there is no NEED to patch the client. (Exept tilesets / graphics which are Bitmaps heh) |
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#39 (permalink) |
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Join Date: Dec 2002
Posts: 140
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"Its my months of hard work that will go to waste -if- it gets stolen...."
On an open source and collaborative environment as RunUO I'll never understand these thoughts. Open your eyes, the whole RunUO is surely like 10000 times larger than your work. And yes, they release it freely. You are getting money for your work? No Anyone will be able to get money from your work? No You want credit for the mod? Probably you already have. So what's the point to be so conservative with your work, release it and cooperate or simply don't release it and keep it for you (but dont bump more about the "Biggest Core Mod Ever"). |
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#40 (permalink) | |
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Join Date: Jan 2005
Age: 21
Posts: 49
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Quote:
Dont get on this guy just because its hard for him too. You make it sound like its easy and you got all the answers. I say go ahead and develop it any way you want. When you get it developed enough, then go ahead a open it up if you want. If you dont then dont. Its your call. its kool. if its good people will use it open or closed. |
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#41 (permalink) |
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Thats the problem.
Because its based on RunUO, which is GPL opensource, I either release it with source or not at all. If I had the opportunity to distribute binaries alone, closed source, I'm sure everyone would have had a punch at getting it working now. ![]() Also I seem to have bumped into some problems, mabey posting the source on the community would help movement...? Even if I do release the source, apparently I shouln't use this forum for support anyway. :S Im gonna be away until Sunday, mabey I'll botch it on the forums and see what people think. There is a memory bug somewhere I'm sure. It can take up to 150MB ram, which is stupid, but I ran it through a profiler and there are no memory leaks :S. How do I find what code is using all my memory?! And how do I find slow code? Until Sunday. |
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#42 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,816
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Guys... RunUO is NOT GPL :-P
It's OSI Certified. (Open Source Initiative, not Origin ;->) Please read up on the liscensing differences.
__________________
psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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#43 (permalink) | |
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Master of the Internet
Join Date: Aug 2003
Posts: 5,688
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Quote:
__________________
The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#45 (permalink) | |
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Quote:
Please read the source code: Code:
/*************************************************************************** * Main.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id: Main.cs,v 1.8 2005/01/22 04:25:04 krrios Exp $ * $Author: krrios $ * $Date: 2005/01/22 04:25:04 $ * * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ Key points: GNU General Public License = GPL. Anyways.... Here ya go! The source to RunHS. With HSLauncher (which is CLOSED SOURCE), ect, ect. |
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#48 (permalink) |
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I played it in the BETA, and once they re-released it 50% free, I decided to make the server incase they made people play again.
=) I'd like a lot of feedback, but its more developers that will help. I'm not doing any current work on RunHS, but I have 'phases', so I'll be back soon. =) -- RunHS, the work of a 14 year old, and of course, the team of RunUO devs! |
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#49 (permalink) | |
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Join Date: Feb 2004
Posts: 6
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#50 (permalink) |
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Join Date: Mar 2006
Posts: 1
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Well All u need to do is get the maps in there or tell us all how, Make some base items for Armor Plates,Comps,NonCloak Ew's, and fix the skills and the Primariy make some Mobs and shit, like the rest is easy for us retards to do....Like I alredy added all the Hulls in the normal Game and lots of the weps......I just dont know how to add +skill on the weps so i cant make BP's,Launchers,Juggs Ect..Yea so just do all that, and then make an RickyItem of every possable item location..... Thx!!
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