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#1 (permalink) |
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Forum Expert
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Greetings,
If someone were having problems with several "holes" in the world map and issues with xyz coordinates being wrong, what scripts (both core and non-core scripts) would you look at? -Ravon Note: I am trying to get this to work on a Linux (kubuntu/mono) PC. I am not Russian. I am not trying to create a fork. I want to get away from Microsoft licensing. I enjoy the technical challenge and education from using RunUO, C#, kubuntu, and mono.
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#2 (permalink) |
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Master of the Internet
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the files are in the client directory
map0.mul, etc if you know the locations - then MUL Editor is an easy way to fix them up you then just have to patch the changes to your server and players
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http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#3 (permalink) |
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Forum Expert
Join Date: Nov 2003
Location: Illinois, USA
Age: 21
Posts: 2,911
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Just wondering out loud, but if you have holes in the default maps using mono, wouldnt those same holes exist on windows with microsoft's .net framework?
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Useful links (Use them or die in a fire!!!): Ultimate Little Guide, C# Tutorials & Docs, RunUO Basic Scripts, Run UO How to..., Configure server for connections, Scripting for Dummies, Common Problem Solutions, FAQ Forum, RunUO Wiki, Basic Generics, Xml Tutorial |
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#6 (permalink) |
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Forum Expert
Join Date: Mar 2004
Location: Germany
Age: 22
Posts: 300
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The problem are most likely the dif files (mapdif*.mul and stadif*.mul). They override certain map and static blocks. Mono might be case sensitive and/or you might not have the same dif files client side as you have server side.
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RunUO RemoteAdmin - Control your shard remotely and keep an eye on the page queue MulEditor - Modify gump, art, tiledata, multimap, localization files and map/statics. CentrED - A Client/Server based multi-user map editor. |
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#7 (permalink) |
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Forum Expert
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Greetings,
Thanks Arahil & floppydisc. I checked to make sure they were load (by modifing TileMatrixPatch.cs) and it appears to be loading all the files correctly. I am convinced that it is something in the TileMatrix files, since there are #if MONO statement in the section it looks like it is reading the data. Since RunUO does not appear to have been update recently to work with newer versions of MONO, I wonder if some of the older statements are now out dated. Maybe I will check that angle. -Ravon
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#9 (permalink) |
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Forum Expert
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Greetings,
The one thing I have not tried to validate that it is a Mono issue, is to install Mono on an XP box (instead of .NET) and see if it works or not. If Mono and RunUO work fine on a XP box, then I would say the issue is file/directory structure or a Linux issue. If Mono and RunUO have a problems on a XP box, then I would say the issues is Mono related. Some code would have to be re-written to cope with the problem. Finally, if someone is a better programmer (because this is beyond me, just a hobbyist) maybe the MOMA would help. It is a program that details items missing from Mono based on your .dll. Here is the report from SVN 182. BTW, I keep sending the report in every time there is a new SVN. Maybe someone at Mono will take an interest and fix stuff. -Ravon
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Last edited by RavonTUS; 05-10-2007 at 09:49 AM. |
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