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#9 (permalink) |
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Forum Expert
Join Date: Nov 2003
Location: Illinois, USA
Age: 21
Posts: 2,911
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Why would they convert something that works perfectly the way it is into c++? (Which wouild required tons of work because you dont have the framework behind it, meaning you have to code all of that as well)
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Useful links (Use them or die in a fire!!!): Ultimate Little Guide, C# Tutorials & Docs, RunUO Basic Scripts, Run UO How to..., Configure server for connections, Scripting for Dummies, Common Problem Solutions, FAQ Forum, RunUO Wiki, Basic Generics, Xml Tutorial |
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#10 (permalink) | |
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Forum Newbie
Join Date: Mar 2006
Posts: 51
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Quote:
But actually in retrospect I think the conversion would be a bad idea anyway. Not because of the work, but because of the fact that RunUO probably still makes use of a lot of windows DLLs and stuff. screw it |
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#11 (permalink) |
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Forum Expert
Join Date: Nov 2003
Location: Illinois, USA
Age: 21
Posts: 2,911
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No, it just uses the .NET framework. RunUO 1.0 will work on linux using Mono and once mono catches up with the generics, RunUO 2.0 should be able to run on linux as well (of course, you will still need to make some changes, but it will be possible).
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Useful links (Use them or die in a fire!!!): Ultimate Little Guide, C# Tutorials & Docs, RunUO Basic Scripts, Run UO How to..., Configure server for connections, Scripting for Dummies, Common Problem Solutions, FAQ Forum, RunUO Wiki, Basic Generics, Xml Tutorial |
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#12 (permalink) |
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Forum Newbie
Join Date: Mar 2006
Posts: 51
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What about all these myths of RunUO2.0 with Mono running slowly?
Does RunUO1.0 with mono give better results? What exactly has changed between 1.0 and 2.0 anyway? New Features or just bug fixes? Last edited by Obs; 04-07-2007 at 09:32 AM. |
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