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PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client.

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Old 10-23-2003, 07:27 PM   #1 (permalink)
sp000n
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Default New Verdata...

I've updated my verdata.mul, tiledata.mul and hues.mul so that I may ride dragons and polar bears.

The critters show up find in the Krios client until I actually mount them. At that point, they appear to be a horse. Is there any way to force the Krios client to update its read of the animations?
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Old 11-02-2003, 03:05 AM   #2 (permalink)
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No? Does the Krios client not read the Verdata.mul or do I have to copy it to a special place... or howzit work?
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Old 11-02-2003, 07:55 PM   #3 (permalink)
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KUOC does not check all datafiles for verdata.mul entries. Maybe the issue you're seeing, though, can be fixed by editing the mount configuration file.
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Old 11-03-2003, 05:11 AM   #4 (permalink)
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Thanks, Kriros, I'm looking at that right now. What is the item number referring to?
Quote:
Format: <item number><tab><body number>
I have the body, number (I think) but not the item number. Is that the... no, I have no idea what that could be :}
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Old 11-03-2003, 02:31 PM   #5 (permalink)
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It's the big 0x* number in your mount scripts.
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Old 11-03-2003, 03:47 PM   #6 (permalink)
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Well, I added the following two lines to my Mounts.cfg:[code:1]
0x3F0E 0x1BA
0x3F0F 0x1BB[/code:1]
The good news is that it stopped the animation going to the default (horse). The bad news is that it now draws nothing at all. This happened to me the first couple of times I got onto a bone mount so I'm hoping it's just a matter of waiting until KUOC finds reason to look into the verdata again.
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