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PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client.

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Old 07-15-2004, 04:48 PM   #1 (permalink)
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Default Local Player Info in a Plugin

Is there any way to access a xMulti class of all the local player info in a kuoc plugin? I cant find it passed anywhere, or any function that would help to get it.

Thanks.
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Old 07-16-2004, 08:10 AM   #2 (permalink)
 
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Yes, you can get the Player's serial from IExposed.Player and create a new xMobile object by passing the constructor that serial. You must do this after the player has logged on though.

What I'de like to know is if theres a way to get other players'/items' serials.
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Old 07-25-2004, 07:05 PM   #3 (permalink)
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sweet thanks, I was messing with that but didnt know exactly what there parameters were supposed to be
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Old 07-27-2004, 02:51 AM   #4 (permalink)
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Lets not talk about how you have looked at the source of this client.

You wouldn't like what happens if you do.
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Old 07-27-2004, 07:38 AM   #5 (permalink)
 
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Phantom, theres nothing illegal about decompiling code, it's when you reuse it without permission where you fall into copyright infringment and the gray area.

Yes Lance, theres definetely some interesting stuff that I wish we had wrapper classes for, maybe Krrios will expand Exposed.dll in the next version, that would be great.
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Old 07-27-2004, 01:25 PM   #6 (permalink)
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Bummer.
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