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PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client.

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Old 07-31-2004, 08:13 AM   #1 (permalink)
 
Join Date: Jul 2003
Posts: 34
Default NullRefrenceException upon login

When i log in with one of my characters, i get a null refrence exception:

Edit: I just worked it out - its not the char - its Malas (where that char spends almost all of its time) If it makes any difference I'm playing on Imagine Nation 2 (RunUO rc0), and i think it uses a std Malas map

Code:
   Display( "AccountLogin" ) -> 0ns
   AddGumpTo( "AccountLogin" ) -> 0ns
   Parsing IP ( "game3.imagine-nat.com" )...failed
   Resolving...done ( 64.81.147.209:2593 )
   Connecting to login server '64.81.147.209:2593'...done
   Connecting to game server '64.81.147.209:2593'...done
   Draw Exception:
   Type -> System.NullReferenceException
   Message -> Object reference not set to an instance of an object.
   Source -> Client
   Target -> Client.Tile[] ReadLandBlock(Int32, Int32)
   Inner -> 
   Stack ->
      at Client.TileMatrix.ReadLandBlock(Int32 x, Int32 y)
   at Client.TileMatrix.GetBlock(Int32 x, Int32 y)
   at Client.Map.GetMap(Int32 X, Int32 Y, Int32 W, Int32 H)
   at Client.Renderer.DrawUnsafe()
   Unhandled exception
   Object -> Name: Client.exe
There are no context policies.

   Type -> System.NullReferenceException
   Message -> Object reference not set to an instance of an object.
   Source -> Client
   Target -> Client.Tile[] ReadLandBlock(Int32, Int32)
   Inner -> 
   Stack ->
      at Client.TileMatrix.ReadLandBlock(Int32 x, Int32 y)
   at Client.TileMatrix.GetBlock(Int32 x, Int32 y)
   at Client.Map.GetMap(Int32 X, Int32 Y, Int32 W, Int32 H)
   at Client.Renderer.FindTileFromXY(Int32 mx, Int32 my, Int16& TileX, Int16& TileY, Boolean onlyMobs)
   at Client.Engine.MouseMoveQueue()
   at Client.Engine.Main(String[] Args)
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