When i log in with one of my characters, i get a null refrence exception:
Edit: I just worked it out - its not the char - its Malas (where that char spends almost all of its time) If it makes any difference I'm playing on Imagine Nation 2 (RunUO rc0), and i think it uses a std Malas map
Code:
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Parsing IP ( "game3.imagine-nat.com" )...failed
Resolving...done ( 64.81.147.209:2593 )
Connecting to login server '64.81.147.209:2593'...done
Connecting to game server '64.81.147.209:2593'...done
Draw Exception:
Type -> System.NullReferenceException
Message -> Object reference not set to an instance of an object.
Source -> Client
Target -> Client.Tile[] ReadLandBlock(Int32, Int32)
Inner ->
Stack ->
at Client.TileMatrix.ReadLandBlock(Int32 x, Int32 y)
at Client.TileMatrix.GetBlock(Int32 x, Int32 y)
at Client.Map.GetMap(Int32 X, Int32 Y, Int32 W, Int32 H)
at Client.Renderer.DrawUnsafe()
Unhandled exception
Object -> Name: Client.exe
There are no context policies.
Type -> System.NullReferenceException
Message -> Object reference not set to an instance of an object.
Source -> Client
Target -> Client.Tile[] ReadLandBlock(Int32, Int32)
Inner ->
Stack ->
at Client.TileMatrix.ReadLandBlock(Int32 x, Int32 y)
at Client.TileMatrix.GetBlock(Int32 x, Int32 y)
at Client.Map.GetMap(Int32 X, Int32 Y, Int32 W, Int32 H)
at Client.Renderer.FindTileFromXY(Int32 mx, Int32 my, Int16& TileX, Int16& TileY, Boolean onlyMobs)
at Client.Engine.MouseMoveQueue()
at Client.Engine.Main(String[] Args)