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| PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client. |
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#1 (permalink) |
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Alright, I hate to sound noobish (even though I am), but I can not get this thing to connect. I have read the installation directions and followed them exact. I have tried connecting to multiple servers, including those in the UOGamers series.
This is the following that shows in my Debug.txt with the info for the shard that I typically play on. Code:
Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.2032'
Base Directory = 'C:\Program Files\EA GAMES\Ultima Online Samurai Empire'
Data Directory = 'C:\Program Files\EA GAMES\Ultima Online Samurai Empire'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Fullscreen = False
done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "SERVERIP EDITTED OUT" )...failed
Resolving...done ( SERVERIP EDITTED OUT )
Connecting to login server 'SERVERIP EDITTED OUT'...failed
Type -> System.Net.Sockets.SocketException
Message -> No connection could be made because the target machine actively refused it
Source -> System
Target -> Void EndConnect(System.IAsyncResult)
Inner ->
Stack ->
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at Client.Network.Connect()
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Also, here is what my client.cfg looks like, maybe it is in there. The server information and my username/password is editted out. Code:
ScreenSize=800x600 GameSize=640x480 FullScreen=False ServerHost=SERVERIP EDITTED OUT ServerPort=SERVERPORT EDITTED OUT Username=xxxxxxxx Password=xxxxxx PlayMusic=True SmoothWalk=True EncryptionFix=True IncomingFix=False OldMovement=False OldCharCreate=False EncodeSpeech=True SendUpdateRange=True LastServerID=-1 ExtendProtocol=True About the only other thing that I can think of is it is with a UO:SE installation...does that make a difference? Firestorm |
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#2 (permalink) |
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Account Terminated
Join Date: Sep 2002
Location: New York
Age: 22
Posts: 476
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In your debug.txt theres a line that reads;
Message -> No connection could be made because the target machine actively refused itIt seems as if the server isnt allowing you to connect. Maybe your using the wrong IP or Port? |
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#4 (permalink) | |
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Account Terminated
Join Date: Sep 2002
Location: New York
Age: 22
Posts: 476
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