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PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client.

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Old 01-20-2006, 01:23 PM   #1 (permalink)
 
Join Date: Nov 2003
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Default PlayUO plugins...?

Isn't the Exposed interop redundant as everything can be accesed through the Engine object?

None of my plugins use the Exposer, I just "using Client;", and from there use all the static public objects. Like World.Player, Engine.Addtextmessage

Am I missing something?
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Old 04-26-2006, 07:17 AM   #2 (permalink)
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A macro preprocessor should have been used to shroud the code. Nobody should have access to what is in Client.exe. Personally, I don't think the plugin system was designed for users, but instead designed for Krrios. There is zero documentation on writing plugins and, assuming the arbitrary user doesn't know how to decompile, it is impossible to know what to write to interface with the client.

Yours,
Hyru
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Old 04-27-2006, 01:30 AM   #3 (permalink)
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Exposer.dll contains the Plugin class, which is needed to load your plugin.
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