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| PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client. |
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#1 (permalink) |
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Join Date: Nov 2003
Posts: 7
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Isn't the Exposed interop redundant as everything can be accesed through the Engine object?
None of my plugins use the Exposer, I just "using Client;", and from there use all the static public objects. Like World.Player, Engine.Addtextmessage Am I missing something? |
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#2 (permalink) |
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Newbie
Join Date: Apr 2006
Posts: 14
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A macro preprocessor should have been used to shroud the code. Nobody should have access to what is in Client.exe. Personally, I don't think the plugin system was designed for users, but instead designed for Krrios. There is zero documentation on writing plugins and, assuming the arbitrary user doesn't know how to decompile, it is impossible to know what to write to interface with the client.
Yours, Hyru
__________________
Good, Bad... I'm the guy with the gun. |
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