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PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client.

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Old 12-04-2007, 02:22 PM   #1 (permalink)
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Default this is the error i get

ystem.ApplicationException: Unable to create Direct3D device. ---> Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at PlayUO.Engine.InitDX()
--- End of inner exception stack trace ---
at PlayUO.Engine.InitDX()
at PlayUO.Engine.MainA(String[] Args)
at PlayUO.Engine.Main(String[] args)
at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args)
at System.AppDomain.ExecuteAssemblyByName(String assemblyName, Evidence assemblySecurity, String[] args)
at System.AppDomain.ExecuteAssemblyByName(String assemblyName, Evidence assemblySecurity, String[] args)
at Sallos.Services.Games.Ultima.UltimaService.LaunchP layUO(Object state)
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Old 12-04-2007, 06:50 PM   #2 (permalink)
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You most likely have a lower-end video card. Krrios is patching it tonight (hopefully soon!).
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Old 12-05-2007, 12:29 AM   #3 (permalink)
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i can't even run the damned thing yet
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Old 12-05-2007, 05:24 AM   #4 (permalink)
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Quote:
Originally Posted by Lynyrd View Post
i can't even run the damned thing yet
The video card patch has gone live, if you hadn't yet noticed. It should work fine for you.

You know my computer sucks dick just as much as yours, and I can run it now
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Old 12-16-2007, 08:56 PM   #5 (permalink)
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I get this error:
Code:
System.ApplicationException: Unable to create Direct3D device. ---> Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
   at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
   at PlayUO.Engine.InitDX()
   --- End of inner exception stack trace ---
   at PlayUO.Engine.InitDX()
   at PlayUO.Engine.MainA(String[] Args)
   at PlayUO.Engine.Main(String[] args)
then this after it
Code:
System.ApplicationException: Unable to create Direct3D device. ---> Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
   at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
   at PlayUO.Engine.InitDX()
   --- End of inner exception stack trace ---
   at PlayUO.Engine.InitDX()
   at PlayUO.Engine.MainA(String[] Args)
   at PlayUO.Engine.Main(String[] args)
   at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args)
   at System.AppDomain.ExecuteAssemblyByName(String assemblyName, Evidence assemblySecurity, String[] args)
   at System.AppDomain.ExecuteAssemblyByName(String assemblyName, Evidence assemblySecurity, String[] args)
   at Sallos.Services.Games.Ultima.UltimaService.LaunchPlayUO(Object state)
EDIT: does kuoc use dx 10? it could be trying to call a function that is only in dx10; just a theory :P
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Last edited by Identity; 12-16-2007 at 09:09 PM.
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Old 12-17-2007, 01:55 PM   #6 (permalink)
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KUOC does not use DX10.

It's written in C# and uses Managed DirectX.
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