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PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client.

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Old 12-05-2007, 11:44 AM   #1 (permalink)
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Default PlayUO Open Beta on Sallos

PlayUO has entered an open beta on Sallos. If you don't already have Sallos, you can get it here: Sallos. Currently, PlayUO only supports UOGamers: Hybrid.

If you're having trouble starting PlayUO within Sallos, check Troubleshooting PlayUO.

For a preliminary list of changes, PlayUO Changelog.

Last edited by krrios; 12-05-2007 at 12:19 PM.
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Old 12-05-2007, 02:05 PM   #2 (permalink)
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Quote:
Originally Posted by krrios View Post
Currently, PlayUO only supports UOGamers: Hybrid.
Any chance of this particular aspect changing in the foreseeable future?
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Old 12-05-2007, 07:06 PM   #3 (permalink)
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ne chance of getting a list of the . commands

so far all i know is

. usegate
. recall (name of rune)
. gate (name of rune)
. give recalls
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Old 12-05-2007, 10:13 PM   #4 (permalink)
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getting an error starting up while using the client from the ftp://largedownloads.ea.com site.

Code:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:Program FilesEA GamesUltima Online 2D Clientdataultimamacrosmacros.xml'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at PlayUO.Macros.LoadConfig()
   at PlayUO.Macros.FindCurrent()
   at PlayUO.Engine.MainA(String[] Args)
   at PlayUO.Engine.Main(String[] args)
The data folder is not in the UO install directory. for the hell of it I created the directory and xml file it was looking for, and it spit out this:

Code:
   System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at Sallos.XmlPersistanceReader.ReadDocument(PersistableObject root)
   at PlayUO.Macros.LoadConfig()
   at PlayUO.Macros.FindCurrent()
   at PlayUO.Engine.MainA(String[] Args)
   at PlayUO.Engine.Main(String[] args)
directx is all up to date, even installed the Direct X November SDK for the hell of it while troubleshooting. Any ideas?


**Resolved** working now while keeping sallos.exe and the data folder in C\Sallos, and copying the data folder (not moving, copying) to the UO install directory as well.
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Last edited by Crynth; 12-05-2007 at 10:34 PM.
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Old 12-06-2007, 01:30 AM   #5 (permalink)
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Quote:
Originally Posted by Setharnas View Post
Any chance of this particular aspect changing in the foreseeable future?
Or just allow to use that on other UOGamers shards (Demise and Divinity)

However, PlayUO allways make me happy. This release looks great. I hope we will see final version as soon as posible. Another great job Krioss!
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Old 12-08-2007, 06:48 AM   #6 (permalink)
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hi all,

i getting an error if i start sallos.exe;

sallos has encountered an error and must close;

System.BadImageFormatException: Die Version 2.0 ist nicht kompatibel.
at System.Reflection.Assembly.nLoad(AssemblyName fileName, String codeBase, Boolean isStringized, Evidence assemblySecurity, Boolean throwOnFileNotFound, Assembly locationHint, StackCrawlMark& stackMark)
at System.Reflection.Assembly.InternalLoad(AssemblyNa me assemblyRef, Boolean stringized, Evidence assemblySecurity, StackCrawlMark& stackMark)
at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark)
at System.Reflection.Assembly.Load(String assemblyString)
at Sallos.Core.Startup(String[] args)
at Sallos.Core.Main(String[] args)

directx 9.0c, framework 2, full patched uo all done!

any ideas? i hope?!

thx
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Old 12-17-2007, 01:46 AM   #7 (permalink)
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why is the Hybrid account login info stored on a 3rd party server instead of in a config file on the computer that sallos is running on? who has access to this information? is my account info encrypted? for that matter, who runs sallos and administers their servers? I know the server hybrid is on is secured, are the same measures taken when storing the login info on this 3rd party server? What i'm getting at, is I have put forth over a thousand dollars supporting the runuo project over the last 3 years. That has been in the form of donations made under my personal hybrid account (about $200 there), and erroneous accounts i made just to donate to the runuo project while I was the administrator of another large UO server (about $1000 total). Did I just put my hybrid account at risk by installing and logging in to Sallos?

Is there a standalone version of the client available to those of us who do not wish to continue storing our Hybrid login information on Sallos servers?
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Last edited by Crynth; 12-17-2007 at 01:57 AM.
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Old 12-17-2007, 08:38 AM   #8 (permalink)
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fu UO, lets all play GB :{
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Old 12-17-2007, 10:29 AM   #9 (permalink)
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Quote:
Originally Posted by Crynth View Post
why is the Hybrid account login info stored on a 3rd party server instead of in a config file on the computer that sallos is running on? who has access to this information? is my account info encrypted? for that matter, who runs sallos and administers their servers? I know the server hybrid is on is secured, are the same measures taken when storing the login info on this 3rd party server? What i'm getting at, is I have put forth over a thousand dollars supporting the runuo project over the last 3 years. That has been in the form of donations made under my personal hybrid account (about $200 there), and erroneous accounts i made just to donate to the runuo project while I was the administrator of another large UO server (about $1000 total). Did I just put my hybrid account at risk by installing and logging in to Sallos?

Is there a standalone version of the client available to those of us who do not wish to continue storing our Hybrid login information on Sallos servers?
[e gasp '-'
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Old 12-17-2007, 07:50 PM   #10 (permalink)
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It works for me
Its pretty cool ty
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Old 12-30-2007, 09:38 PM   #11 (permalink)
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I've been following the development of this client for a long time. Now that's it's part of Sallos, does this mean that PlayUO can only be used on Hybrid? I've pondered taking on the task of making my own server for a while, and I've always been excited by the idea of using PlayUO as the primary client, eventually. Do these changes mean that would never be an option?

As a software developer myself, I surely understand why that might be the case, but does kindof crush my dreams. :-P
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Old 03-01-2008, 02:28 AM   #12 (permalink)
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His website downloads are currently down.
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Old 03-17-2008, 04:34 AM   #13 (permalink)
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For only working on Hybrid... is that still the same? I was looking into downloading playuo again because the EA client on my computer (Vista Home Premium) flickers from time to time... ...I'm not sure if anyone else had this problem?
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Old 09-23-2008, 06:37 AM   #14 (permalink)
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Default playUO beta 13 not work anymore?

i can connect with sallos but not using beta 13
is it not work for us anymore?
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Old 05-11-2009, 02:02 AM   #15 (permalink)
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"PlayUO Open Beta on Sallos "

Hi, as it is "Open", where to get the source code?
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Old 05-12-2009, 01:21 PM   #16 (permalink)
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Quote:
Originally Posted by alambik View Post
"PlayUO Open Beta on Sallos "

Hi, as it is "Open", where to get the source code?
Disclaimer: The following information is public knowledge and Reflection is part of the .NET Framework, supported by Microsoft. Looking at how Krrios coded the Sallos entry assembly for educational purposes is a good learning experience.

1. Download and install .NET Reflector (free)
2. Download Reflector.FileDisassembler and import it as an addon
3. Add Sallos.exe to disassemble, and save the source locally.
4. The main Client assembly, games, and their dependencies are stored in custom krrios-hax0r archives. Access to these files is restricted and I won't tell you how to extract the data.

Assembly hashes and loaded module names are sent to the Sallos master server for verification, so don't try to hack it out or you'll get banned (unless you know how to get around this).
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