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| PlayUO (Krrios' Client) Support & Etc for Krrios's UO Client. |
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#1 (permalink) |
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Account Terminated
Join Date: May 2006
Posts: 189
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Is there links to download the program and/or its source (if I wanted to add/change something? I noticed the RUNUO download/source download but couldn't find playuo's related download links under the download section...
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#2 (permalink) |
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Master of the Internet
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The program is a part of Sallos, and by downloading Sallos, you download PlayUO. The source for PlayUO is not given simply because of the cheating-related implications of an open-source UO client.
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#3 (permalink) |
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Account Terminated
Join Date: May 2006
Posts: 189
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A server multi manages all packets though... Especially runuo... I could change the code to run and send the packets 100000000 times a second, but the server is only going to allow the normal amount... Plus arent there other open source clients out there such as GODuo and Iris and ASCII uo? (many more but eh)
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#4 (permalink) |
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Master of the Internet
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The shard on which PlayUO was and is most widely used is UOGamers: Hybrid, which is a shard set in the Pub15-16 era. At this point in UO, the game is very timing based. When the client was released as a plain ol' .exe and featured plugin support, experienced programmers were able to make plugins that automated PvP in a way that was very harmful to the PvP scene overall.
Cheating can mean more than 'leet haxoring' your way into a server, spamming packets, and so forth; giving the players a way to manipulate their character through pure code can lead to some serious problems with game automation. |
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#5 (permalink) | |
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Account Terminated
Join Date: May 2006
Posts: 189
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#6 (permalink) | |
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Master of the Internet
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Read up on DirectX. Look at the RunUO source for packets; a servers both read and write packets, so you can see how it works on both ends. I've seen several applications in which the network code is EXACTLY the same in both the client and the server. |
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#7 (permalink) | |
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Newbie
Join Date: Nov 2007
Age: 22
Posts: 69
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#9 (permalink) | |
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Account Terminated
Join Date: May 2006
Posts: 189
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I'm thinking C++ or some such is going to be needed as DirectX is definately needed (for a movement game... ive seen some where its done with pictures per scene but that is NOT where im going with this lol) and I don't believe too many languages other than C languages support DX or am I wrong? Does anyone know ATLEAST which language Krrios scripted his client with? I'm hoping it wasn't assembly lol... None the less if you want to continue this outside of this thread PM me and let me know or have an AIM s/n or some such as this is probably off topic and I don't want to cause problems. Greatly appreciate any info or help... Also I'm looking for developers for ideas and such currently... just PM me for more info if youre interested Ill explain it outside... thanks for all your assistance |
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Master of the Internet
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