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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 03-19-2008, 11:27 AM   #26 (permalink)
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i got it running in Europa, but for example, Scavenger does not work there . . .

Am i doing something wrong ?
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Old 03-19-2008, 01:00 PM   #27 (permalink)
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I'm permanently stuck in verifying account when I connect through login.owo.com 7776 and when I try to connect through UO Hybrid I get the invalid account credentials.
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Old 07-11-2008, 07:10 AM   #28 (permalink)
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Deleted as started thread.

Last edited by Niffle; 07-11-2008 at 07:21 AM.
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Old 08-10-2008, 12:30 PM   #29 (permalink)
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Default Connecting to OSI

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4) Under Client options you MUST uncheck "Patch client encryption" When you uncheck this box, the box below it will become active.

If I do this I get a Gump that says not to, and I can't connect to OSI. However if I leave this in and check the OSI box it works, but I have problems.
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Old 07-08-2009, 01:59 AM   #30 (permalink)
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The box where I put port #, I can't click in there. I've got the EA box checked to connect to OSI servers...

Dunno what's up
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Old 07-31-2009, 01:04 PM   #31 (permalink)
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Quote:
Originally Posted by Lawn Gnome View Post
And here is how it's supposed to look...
Code:
17:24:03.15 Client -> Server: 0xA0 (SelectShard), frequ: 1, len: 0x03
0000: A0 00 09                                        ->...

17:24:03.109 Server -> Client: 0x8C (Relay), frequ: 1, len: 0x0B
0000: 8C 9F 99 C4 1C 13 89 25 8C A0 2F                ->.......%../

17:24:03.187 Client -> Server: 0x91 (RelayAuth), frequ: 1, len: 0x41
0000: 91 25 8C A0 2F CC CC CC CC CC CC CC CC CC CC CC ->.%../-----------
0010: CC CC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ->--..............
0020: 00 00 00 CC CC CC CC 00 00 00 00 00 00 00 00 00 ->...----.........
0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ->................
0040: 00
Which is weird, considering both Razor and non-Razor are sending the exact same packet, but only the instance without Razor running is recieving data from the server. Hmm? Broken passthrough?

edit: Ahh, I found your bug Razor isn't passing through packets sent when the username is over x characters. I have an 9-byte username that logs in fine with Razor, but my 13-byte username does not. It seems to be unaffected by password length. Hope this helps. Here is the packet that works, for reference:

Code:
17:31:29.796 Client -> Server: 0xA0 (SelectShard), frequ: 1, len: 0x03
0000: A0 00 09                                        ->...

17:31:29.890 Server -> Client: 0x8C (Relay), frequ: 1, len: 0x0B
0000: 8C 9F 99 C4 1F 13 8A 00 06 6F A5                ->.........o.

17:31:29.968 Client -> Server: 0x91 (RelayAuth), frequ: 1, len: 0x41
0000: 91 00 06 6F A5 CC CC CC CC CC CC CC CC CC 00 00 ->...o.---------..
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ->................
0020: 00 00 00 CC CC CC CC 00 00 00 00 00 00 00 00 00 ->...----.........
0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ->................
0040: 00                                              ->.

17:31:30.109 Server -> Client: 0xB9 (EnableClientFeature), frequ: 1, len: 0x03
0000: B9 80 3B                                        ->..;

17:31:30.109 Server -> Client: 0xA9 (SendCharsAndCities), frequ: 1, len: 0x4A4
So does this all mean that my account name is preventing me from getting past the connection point at login after I choose my shard on OSI servers. The length of my account name is only 4 chars long ... could this be the problem?
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