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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 09-12-2004, 02:47 AM   #1 (permalink)
 
Join Date: Sep 2004
Age: 30
Posts: 1
Default Bandages and Bandage count

Hello
Razor is a great program but it doesnt seem to count the bandage time like UOA does.
When I apply a bandage I dont knwo how long it has been applying for and causes me to double bandage alot. (too used to UOA I guess).

Is there a way to get it to display the bandage count? or perhaps its just not working correctly. Because it also says that my bandages are at 0.. when I do have bandages in my pack (I tried reseting the bandage type, no diff)

I also get the following message when i log into Razor.. could it be the problem?

System.NullReferenceException: Object reference not set to an instance of an object.
at Assistant.PacketHandlers.ChangeSeason(PacketReader p, PacketHandlerEventArgs args)
at Assistant.PacketHandler.ProcessViewers(ArrayList list, PacketReader p)
erman is offline   Reply With Quote
Old 09-13-2004, 05:10 PM   #2 (permalink)
 
Join Date: Aug 2004
Location: Fort Worth Texas, USA
Age: 40
Posts: 114
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Are you upgraded to Razor 17? It has a hot key for bandage self that works somewhat.
KoJawn is offline   Reply With Quote
Old 09-14-2004, 07:49 AM   #3 (permalink)
 
Join Date: Oct 2003
Posts: 17
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Putting {bandage} in your title bar display should give you the couter you are looking for. I believe bandages are one of the things counted by default. Is it checked to count in the Counters box?
Edison is offline   Reply With Quote
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