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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 01-28-2005, 05:35 AM   #1 (permalink)
 
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Default About lag again.

The lag happens, all knew it. ALtogether i experience regular lag without any doubt related first-hand with Razor. That lag appears during some looped macroses and disappears after Razor has been closed and restarted. It probably may be the macroses are not completely correct, of course, altogether i need some explanation and advice.
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Old 01-28-2005, 08:18 AM   #2 (permalink)
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I can tell you that I've never experienced any lag due to Razor. If you honestly think it's a macro causing the issue, it would help if you posted the offending macro.
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Old 01-28-2005, 09:18 AM   #3 (permalink)
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I have but, that's usually my own fault. Multi clienting to hell all running macros takes it's toll on the computer a little bit.
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Old 01-28-2005, 03:10 PM   #4 (permalink)
 
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Well, it is not a single macros. Most of those where skill raising is involved cause it. I try to put right pauses to avoid queuing because with it the things eventually go bad for sure, nonetheless it helps only barely.
An example of macro: (in pseudocode, not a snapshot)
Loop of {
4x
{hide
pause 11 secs (see above; 10.5 defined + 0.5 to sure)
use stealth
make 8 steps North
pause 11 secs again
detect hidden relative right
pause 11 secs again
detect hidden relative left
pause 11 secs again
}
4x
{hide
pause 11 secs (see above; 10.5 defined + 0.5 to sure)
use stealth
make 8 steps South
pause 11 secs again
detect hidden relative right
pause 11 secs again
detect hidden relative left
pause 11 secs again
}
} end of loop

Sometimes even more simple macro causes lag, sometimes more complex doesn't. Altogether, if it does it does, no matter what day of year or what time of day it is. ( It's the lag after finishing running the macro i'm talking about, not one during the process). After closing and restarting Razor all is as usuall. In addition the lag is just monstrous and influences only what client shows. I'd asked friends if my beetle or my atavar were still lagging, the answer always was "No, you're standing still" (if there weren't the shard lag due to event or anything else all were experiencing). If wouldn't even be that bad because i'd be aware if commands weren't be delayed and i wasn't all the time falling our of sync.
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Old 01-29-2005, 02:28 PM   #5 (permalink)
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The walk action in macros is pretty unpredictable. It will OFTEN cause a lot of sync issues after using it, theres not a lot I can do about it. Dont use it if you can avoid it, if you have to use it then just restart your client often.

Theres not a lot I can do to fix it either... it's kind of just a crapily coded client thing.
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Old 01-29-2005, 10:31 PM   #6 (permalink)
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Don't get offensive or anything but, can't use the same kind of methods EUO uses to move?
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