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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 02-02-2005, 03:00 AM   #1 (permalink)
 
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Default Open Door option :/

Ok, Ive been wanting this to be added to razor for a long time now, howeveer, I personally think it needs to be fixed a little.

The delay it takes before it opens a door is wayyy to long imo, and alot of the time it wont even open a door :/

Just some suggestions
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Old 02-02-2005, 02:30 PM   #2 (permalink)
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Quote:
Originally Posted by xskoad
and alot of the time it wont even open a door :/
You're gonna have to be more specific
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Old 02-02-2005, 06:04 PM   #3 (permalink)
 
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i think i noticed it is on custom houses that it wont open the door. You just walk up to the door and it wont budge. it also happened to me on some doors inside town.
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Old 02-02-2005, 08:30 PM   #4 (permalink)
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for me it seems to be the uo:se doors and the shorter and hidden doors
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Old 02-03-2005, 01:42 AM   #5 (permalink)
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i dont know if it would help Zippy at all, but a door opener script at easyuo.com and Boydon and I (or me and Boydon? :P) gathered a bunch (most, if not all) door types:
http://www.easyuo.com/forum/viewtopi...er=asc&start=0

But yea, i dont know if it would help Zippy, if there's a way to scan the packets to see if there's a door infront of you or not, but it looks like Boydon gave up on the project now that Razor has this feature. NPs, cause I bet with razor's packet handling, itll work a lot better. Anyone tried it yet? I remember using Krrios Client auto open doors and it was pretty smooth/fast in door opening, how does razor compare to krrios client?
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Old 02-04-2005, 04:41 AM   #6 (permalink)
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there are a couple common door types that it won't open and it IS a bit slow right now...but i'm sure it will come along.
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Old 02-04-2005, 05:32 AM   #7 (permalink)
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Quote:
Originally Posted by r00ted
i dont know if it would help Zippy at all, but a door opener script at easyuo.com and Boydon and I (or me and Boydon? :P) gathered a bunch (most, if not all) door types:
http://www.easyuo.com/forum/viewtopi...er=asc&start=0

But yea, i dont know if it would help Zippy, if there's a way to scan the packets to see if there's a door infront of you or not, but it looks like Boydon gave up on the project now that Razor has this feature. NPs, cause I bet with razor's packet handling, itll work a lot better. Anyone tried it yet? I remember using Krrios Client auto open doors and it was pretty smooth/fast in door opening, how does razor compare to krrios client?
I think the code is the same as of the Krrios client and don't know if this happen only on my PC, but Razor door's opener agent seems to learn new doors' types: I mean that if I stand near a door and it doen't open if I open it manually, next time I don't need to open it manually again cause Razor does it for me. Still have to try Razor b21....
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Old 02-04-2005, 02:49 PM   #8 (permalink)
 
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Quote:
Originally Posted by Zippy
You're gonna have to be more specific

Sorry Zippy.. I was basically just trying to say, sometimes it wont notice there is a door, and the times it does.. Its got a slight delay, however, that slight delay isnt so slight when your wanting that door open ASAP.

The script over at EUO for opening door will open a door THE very second im on it. Would be nice if razor's worked the same way. Not trying to knock Razor or anything bc its great, so please dont get me wrong.
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