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Razor: The Cutting Edge UO Assistant Razor is an Assistant program (similar to the popular UOAssist) for player run Ultima Online shards.

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Old 06-13-2005, 08:28 PM   #1 (permalink)
 
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Lightbulb Suggestion - Load Reagents?

Ever since starting UO in 1922, and always playing mages, I've always wished that UO Assist and now Razor, could load reagents from one container, into another..

When I come back from the field and re-load reagents, I'll take enough of each reg from the bag in my bank, or the bag in a secure chest, to reach a number, say 80..

If I've looted reagents, I'll take some out and place them in that container, again just getting to where I have 80 each of all reagents on me....

Would it be possible to implement that functionality in Razor? You already know how many I have on me, and could obviously find and count/grab reagents from another container..

- Hit der button (or macro key, whatever)
- Prompt or set desired Reagent Count (it could be a constant)
- Target Source Container
- Target Destination Container
- Profit!

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Old 06-13-2005, 08:32 PM   #2 (permalink)
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This is what the "Restock Agent" (Agents tab) was designed for.
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Old 06-13-2005, 08:35 PM   #3 (permalink)
 
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Cool Heh..

Oh god... rtfm eh?

And I'm a programmer... *hangs head*

Thanks Zippy!
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Old 06-17-2005, 03:49 PM   #4 (permalink)
 
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Restock agent only grabs more regs, it won't put them back. I think what he is saying is that if he comes back and has looted some nightshade, so now he has 123 nightshade. He has his restock agent set up for 80 of each reg. The restock agent would just ignore the night shade, he wants it to put back 43 nightshade leaving him with his desired 80.

I too think this function would be great.
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Old 06-17-2005, 10:14 PM   #5 (permalink)
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I think it would be cool for the Restock agent to keep the regs in your backpack, at the level which is set in teh Restock Agent.

For example, I often kill evil mages which drop reagents So, I'll have liek a bag full (200 or more? lol) of reagents, it would be cool if the Restock would put some of the regs into my Restock Bag (the bag which is in my bank, that I target when I click Restock Now).

In the meantime, I just use an Organizer to dump all of my regs into the bank restock bag, then Restock.
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Old 06-18-2005, 05:33 PM   #6 (permalink)
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I think it would rock if the "If conditional" could detect regs or any resource for that matter and restock when at 0.
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Old 06-18-2005, 05:53 PM   #7 (permalink)
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Quote:
Originally Posted by LAO
I think it would rock if the "If conditional" could detect regs or any resource for that matter and restock when at 0.
Well thats not really needed but i guess you are macroing near bank ;) .Thats a specific situation suggestion,kinda waste.


But this would be fine;

Quote:
Originally Posted by Eggit
Restock agent only grabs more regs, it won't put them back. I think what he is saying is that if he comes back and has looted some nightshade, so now he has 123 nightshade. He has his restock agent set up for 80 of each reg. The restock agent would just ignore the night shade, he wants it to put back 43 nightshade leaving him with his desired 80.
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Old 06-18-2005, 08:09 PM   #8 (permalink)
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Quote:
Originally Posted by z0rr0
Well thats not really needed but i guess you are macroing near bank .Thats a specific situation suggestion,kinda waste.
Not a waste really. Could grab regs and scrolls from secure at home then inscribe all night wake up with 2-3k of scrolls to sell for money. Im doing it right now its just using weight so when im down to a certain weight it grabs regs scrolls and pens then starts all over. Plus I wasn't asking to change organizer at all. Just add a change to the "if conditional"

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Originally Posted by r00ted
In the meantime, I just use an Organizer to dump all of my regs into the bank restock bag, then Restock.
See you can theoretically do what you want to do with this organizer/restock combo, but I want so that If counter < certain number it could restock wood regs ingots whatever just good for house macroing
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Old 06-18-2005, 09:21 PM   #9 (permalink)
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Razor is not designed to play the game for you, it's designed to help you play the game more effectively.

The difference is arbitrary and its totally up to me which is which.

If conditionals like this play the game for you. If you want this, you should use EasyUO.
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Old 06-20-2005, 05:39 AM   #10 (permalink)
 
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Quote:
Originally Posted by Zippy
Razor is not designed to play the game for you, it's designed to help you play the game more effectively.

The difference is arbitrary and its totally up to me which is which.

If conditionals like this play the game for you. If you want this, you should use EasyUO.
Was that a reply to the restock agent puting items back, or to the "if conditional" detecting counters?
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